TY - GEN
T1 - SafeSim Design
T2 - 17th East Asian-Pacific Conference on Structural Engineering and Construction, EASEC-17 2022
AU - Safiena, Sufiana
AU - Tay, Juliana
AU - Miang Goh, Yang
AU - Lim, Michelle
N1 - Publisher Copyright:
© 2023, The Author(s), under exclusive license to Springer Nature Singapore Pte Ltd.
PY - 2023
Y1 - 2023
N2 - The Singapore government enacted the Workplace Safety and Health (Design for Safety) Regulations in 2015. However, the construction industry continues to be the nation’s main contributor to workplace injuries. As such, there is a need to develop competency in Design for Safety (DfS) within the industry so that designers (i.e., engineers and architects) can anticipate and “design out” construction, maintenance, and demolition hazards and risks. One way to improve the DfS competency of designers is through digital game-based learning (DGBL), a research-based educational approach developed to motivate and engage learners through interactive gameplay. Thus, this study developed SafeSim Design (SSD), a single-player digital game, to educate designers on the difference between design risks and occupational hazards, conduct risk evaluation, and design out risks through various design-related controls. SSD incorporated different game design elements that could effectively support the learning needs of designers. In addition, the game content is a collective effort from the authors and industry professionals in collating design-related case studies, ensuring fidelity and authenticity. This paper presents the development process of SSD, including the different game design elements and the incorporation of specific teaching strategies. The study also demonstrates how SSD can be an effective teaching tool for professional development (PD). Future studies will include an experimental study to evaluate the effectiveness of DGBL as an instructional tool in the context of the Built Environment.
AB - The Singapore government enacted the Workplace Safety and Health (Design for Safety) Regulations in 2015. However, the construction industry continues to be the nation’s main contributor to workplace injuries. As such, there is a need to develop competency in Design for Safety (DfS) within the industry so that designers (i.e., engineers and architects) can anticipate and “design out” construction, maintenance, and demolition hazards and risks. One way to improve the DfS competency of designers is through digital game-based learning (DGBL), a research-based educational approach developed to motivate and engage learners through interactive gameplay. Thus, this study developed SafeSim Design (SSD), a single-player digital game, to educate designers on the difference between design risks and occupational hazards, conduct risk evaluation, and design out risks through various design-related controls. SSD incorporated different game design elements that could effectively support the learning needs of designers. In addition, the game content is a collective effort from the authors and industry professionals in collating design-related case studies, ensuring fidelity and authenticity. This paper presents the development process of SSD, including the different game design elements and the incorporation of specific teaching strategies. The study also demonstrates how SSD can be an effective teaching tool for professional development (PD). Future studies will include an experimental study to evaluate the effectiveness of DGBL as an instructional tool in the context of the Built Environment.
KW - Design for Safety
KW - Digital game-based learning
KW - Professional development
KW - Safety training
KW - Workplace safety and health
UR - http://www.scopus.com/inward/record.url?scp=85151139468&partnerID=8YFLogxK
U2 - 10.1007/978-981-19-7331-4_29
DO - 10.1007/978-981-19-7331-4_29
M3 - Conference Proceeding
AN - SCOPUS:85151139468
SN - 9789811973307
T3 - Lecture Notes in Civil Engineering
SP - 360
EP - 372
BT - Proceedings of The 17th East Asian-Pacific Conference on Structural Engineering and Construction, 2022 - EASEC-17
A2 - Geng, Guoqing
A2 - Qian, Xudong
A2 - Poh, Leong Hien
A2 - Pang, Sze Dai
PB - Springer Science and Business Media Deutschland GmbH
Y2 - 27 June 2022 through 30 June 2022
ER -