Computer Science
Behavioral Intention
11%
Big Data Architecture
17%
Business Models
5%
Causal Condition
8%
Causal Factor
8%
Contexts
46%
Crowdfunding Platform
8%
Design
15%
e-Commerce
41%
Influencing Factor
35%
Innovations
5%
Innovativeness
17%
Intellectual Property
5%
Internet
11%
Least Squares Method
10%
Linkage
5%
Live Streaming
88%
Modeling
19%
Models
50%
Paying Attention
5%
Practical Implication
10%
Project Description
17%
Protection
5%
Quantitative Assessment
5%
Questionnaire Survey
13%
Recent Literature
5%
Relationships
8%
Resource-Based View
5%
Roles
100%
Semistructured Interview
5%
Service
35%
Social Experience
19%
Social Media
32%
Social Medium Platform
13%
Social Presence
6%
Status Display
5%
Structural Equation
19%
Subjective Norm
10%
Survey
18%
Technical Factor
5%
Technological Environment
17%
Testing
8%
Social Sciences
Activity
11%
Attention
30%
Budget Contributions
5%
Business Model
5%
Capacity
23%
China
70%
Chinese
41%
Consumers
7%
Crowdfunding
35%
Cultural Context
5%
Design
8%
Difference
11%
Donation
35%
Economic Growth
23%
Evidence
50%
Experience
35%
Feature
6%
Gender
5%
Interaction
5%
Literature
32%
Novels
5%
Organization and Methods
5%
Organizations
17%
Paper
5%
Performance
11%
Popularity
5%
Prices
5%
Profits
5%
Project
17%
Purpose
14%
Quantitative
5%
Research
35%
Research Worker
11%
Resource Based View
15%
Scientific Innovations
11%
Semi-Structured Interview
5%
Social Media
17%
Social Network
35%
Social Status
5%
Structural Equation Modeling
8%
Survey Analysis
8%
Televiewers
11%
Testing
11%
Theory
11%
Economics, Econometrics and Finance
Business Model
17%
Consumption
35%
Crowdfunding
17%
Customers
35%
e-Commerce
35%
Economics
26%
Endogenous Growth Model
17%
Fintech
35%
Growth Theory
17%
Innovation
22%
Institution
17%
Institutional Theory
8%
Knowledge
17%
Market Concentration
35%
Mixed-Methods
8%
Partial Least Squares Structural Equation Modeling
21%
Price
17%
Profitability
17%
Prosocial Behavior
8%
Resource-Based View
22%
Specific Industry
39%
Technological Innovation
17%