Fostering Creativity, Collaboration, and Problem-Solving in Architecture Students through Digital Educational Escape Rooms

Silvia Albano*, Lan Luo, Yinyin Zhou, Na Li

*Corresponding author for this work

Research output: Chapter in Book or Report/Conference proceedingConference Proceedingpeer-review

Abstract

The higher education landscape has transformed significantly due to
the COVID-19 pandemic, encouraging a rapid transition to online and hybrid
education modes via digital technologies. Game-based learning, particularly
educational escape rooms, has emerged as a valuable tool in STEM subjects,
positively impacting student motivation, learning outcomes, and engagement. In
architecture education, the use of gamification and serious gaming presents
unique challenges in bridging theoretical knowledge and professional practice.
This study explores the potential of digital educational escape rooms (DEERs)
in architecture education and collaborative practice, aiming to enhance students'
engagement, motivation, creativity, collaboration, and problem-solving skills.
The research seeks to address two main questions: what methods are used to
evaluate the outcomes of DEERs in architecture education, and how DEERs
impact students' motivation, collaboration, creativity, and problem-solving to
link theoretical knowledge with professional practice? A qualitative thematic
analysis of 20 articles published from 2016 to 2023 reveals DEERs' growing
popularity as a learning tool in architecture education. It underscores the importance
of further research to explore how DEERs can better prepare students
for professional practice and address global challenges.
Original languageEnglish
Title of host publicationAdvances in the Integration of Technology and the Built Environment
Subtitle of host publication Select Proceeding of Architecture Across Boundaries 2024
Place of PublicationSingapore
PublisherSpringer Singapore
Publication statusAccepted/In press - 15 Apr 2024
EventTHE 2ND INTERNATIONAL CONFERENCE ON ARCHITECTURE ACROSS BOUNDARIES - Suzhou, China
Duration: 30 Aug 20241 Sept 2024
https://www.xjtlu.edu.cn/en/architecture-across-boundaries-2024

Publication series

NameLecture Notes in Civil Engineering
PublisherSpringer Singapore

Conference

ConferenceTHE 2ND INTERNATIONAL CONFERENCE ON ARCHITECTURE ACROSS BOUNDARIES
Country/TerritoryChina
CitySuzhou
Period30/08/241/09/24
Internet address

Keywords

  • Architectural Education
  • Digital game-based learning
  • Digital Educational Escape Rooms

Fingerprint

Dive into the research topics of 'Fostering Creativity, Collaboration, and Problem-Solving in Architecture Students through Digital Educational Escape Rooms'. Together they form a unique fingerprint.

Cite this