TY - GEN
T1 - When Eyes Tell a Story... An Eye-Tracking Approach Towards Creating a Fit-for-Purpose Learning Management System for Higher Education
AU - Gu, Yao
AU - Paracha, Samiullah
N1 - Publisher Copyright:
© 2023 IEEE.
PY - 2023
Y1 - 2023
N2 - Learning Management System is a vital organ of any university that exists in today's digital era. Whilst these platforms are meant to promote quality teaching, learning and assessment, developers and designers often ignore learner's visual behavior when implementing or maintaining these applications. Consequently, most of these applications appear as poorly designed and populated by disorganized content- eventually provoking tedious navigations and interactions at the learner's end. Xi'an Jiaotong-Liverpool University uses Learning Mall to organize coursework, assessment and facilitate staff-student interactions. However, there is an absence of evidence whether any usability study on the Learning Mall, vis-à-vis learners' gaze behavior and visual attention, has ever been carried out at the University. This paper reports an ongoing study which is at the very preliminary stage, and linked with Eye-tracking, Participatory Design and Mixed Methods approaches to bring learner-centered improvements in the Learning Mall.
AB - Learning Management System is a vital organ of any university that exists in today's digital era. Whilst these platforms are meant to promote quality teaching, learning and assessment, developers and designers often ignore learner's visual behavior when implementing or maintaining these applications. Consequently, most of these applications appear as poorly designed and populated by disorganized content- eventually provoking tedious navigations and interactions at the learner's end. Xi'an Jiaotong-Liverpool University uses Learning Mall to organize coursework, assessment and facilitate staff-student interactions. However, there is an absence of evidence whether any usability study on the Learning Mall, vis-à-vis learners' gaze behavior and visual attention, has ever been carried out at the University. This paper reports an ongoing study which is at the very preliminary stage, and linked with Eye-tracking, Participatory Design and Mixed Methods approaches to bring learner-centered improvements in the Learning Mall.
KW - Eye-tracking
KW - Learner Engagement
KW - Learner-centred Design
KW - Learning Management Systems
KW - Multimedia Learning
KW - Participatory Design
UR - http://www.scopus.com/inward/record.url?scp=85182919532&partnerID=8YFLogxK
U2 - 10.1109/ICDL55364.2023.10364509
DO - 10.1109/ICDL55364.2023.10364509
M3 - Conference Proceeding
AN - SCOPUS:85182919532
T3 - 2023 IEEE International Conference on Development and Learning, ICDL 2023
SP - 306
EP - 311
BT - 2023 IEEE International Conference on Development and Learning, ICDL 2023
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 2023 IEEE International Conference on Development and Learning, ICDL 2023
Y2 - 9 November 2023 through 11 November 2023
ER -