TY - GEN
T1 - Visual Continuity Revisited
T2 - 16th International Conference on Cross-Cultural Design, CCD 2024, held as part of the 26th HCI International Conference, HCII 2024
AU - Xue, Wenbai
AU - Lo, Cheng Hung
AU - Yue, Yong
N1 - Publisher Copyright:
© The Author(s), under exclusive license to Springer Nature Switzerland AG 2024.
PY - 2024
Y1 - 2024
N2 - Since the inception of cinema, narrative continuity has not only served as the backbone of traditional films but has also been at the forefront of exploration in cinematic virtual reality (CVR). Both traditional films and CVR manipulate the visual continuity of shots to engage the audience with intended narrations. In this study, we centered our exploration on visual continuity, investigating its effects in traditional films and CVR on audience emotional responses, as well as spatial and temporal perceptions. We conducted an experiment to compare participants’ experiences in viewing continuous edits, One-take, and CVR versions of a sample film. The collected data were statistically analyzed to discern the emotional responses and spatial-temporal perception towards the three viewing conditions. The results demonstrate that CVR shares interesting commonalities with long-take but retain subtle differences brought by its immersive and interactive features. This comparative study enhances our understanding of how manipulating visual continuity in different media can influence audience engagement, laying the groundwork for further exploration of related cinematic practices across traditional and emerging forms of visual storytelling.
AB - Since the inception of cinema, narrative continuity has not only served as the backbone of traditional films but has also been at the forefront of exploration in cinematic virtual reality (CVR). Both traditional films and CVR manipulate the visual continuity of shots to engage the audience with intended narrations. In this study, we centered our exploration on visual continuity, investigating its effects in traditional films and CVR on audience emotional responses, as well as spatial and temporal perceptions. We conducted an experiment to compare participants’ experiences in viewing continuous edits, One-take, and CVR versions of a sample film. The collected data were statistically analyzed to discern the emotional responses and spatial-temporal perception towards the three viewing conditions. The results demonstrate that CVR shares interesting commonalities with long-take but retain subtle differences brought by its immersive and interactive features. This comparative study enhances our understanding of how manipulating visual continuity in different media can influence audience engagement, laying the groundwork for further exploration of related cinematic practices across traditional and emerging forms of visual storytelling.
KW - Cinematic Virtual Reality
KW - Emotional Response
KW - Spatial-Temporal Perception
KW - Visual Continuity
UR - http://www.scopus.com/inward/record.url?scp=85196168720&partnerID=8YFLogxK
U2 - 10.1007/978-3-031-60913-8_6
DO - 10.1007/978-3-031-60913-8_6
M3 - Conference Proceeding
AN - SCOPUS:85196168720
SN - 9783031609121
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 74
EP - 85
BT - Cross-Cultural Design - 16th International Conference, CCD 2024, Held as Part of the 26th HCI International Conference, HCII 2024, Proceedings
A2 - Rau, Pei-Luen Patrick
PB - Springer Science and Business Media Deutschland GmbH
Y2 - 29 June 2024 through 4 July 2024
ER -