TY - JOUR
T1 - TRAIL
T2 - A Three-Step Robust Adversarial Indoor Localization Framework
AU - Yang, Yin
AU - Guo, Xiansheng
AU - Chen, Cheng
AU - Boateng, Gordon Owusu
AU - Si, Haonan
AU - Qian, Bocheng
AU - Duan, Linfu
N1 - Publisher Copyright:
© 2001-2012 IEEE.
PY - 2024/4/1
Y1 - 2024/4/1
N2 - Indoor localization utilizing received signal strength (RSS) fingerprint has garnered significant attention over the past decade because it is readily captured from the MAC layer of ubiquitous hardware devices. However, the localization accuracy of RSS fingerprint-based methods is notably influenced by two primary factors: 1) disparities between offline and online data distributions induced by dynamic environmental changes and device heterogeneity and 2) inconsistencies among hetero-measure samples (different RSS samples collected at the same reference point (RP) during the online stage) stemming from unknown noise and interference. To address these issues, we propose a three-step robust adversarial indoor localization (TRAIL) framework. The model is pretrained in the first step (Step A), and an adversarial game is played between a regressor and a feature extractor within the model in the second step (Step B) and third step (Step C). Specifically, Step B trains the regressor to discover more 'hard' samples, i.e., hetero-measure samples with notable positioning differences, and Step C trains the feature extractor to learn a suitable transformation that eliminates the disparities between offline and online data distributions and the 'hard' samples. To harmonize the contributions of the two factors in model training, we integrate the multiple gradient descent algorithm (MGDA). Experimental results on both actual and simulated datasets demonstrate that TRAIL outperforms state-of-the-art methods and exhibits robustness in low signal-to-noise ratio (SNR) environments.
AB - Indoor localization utilizing received signal strength (RSS) fingerprint has garnered significant attention over the past decade because it is readily captured from the MAC layer of ubiquitous hardware devices. However, the localization accuracy of RSS fingerprint-based methods is notably influenced by two primary factors: 1) disparities between offline and online data distributions induced by dynamic environmental changes and device heterogeneity and 2) inconsistencies among hetero-measure samples (different RSS samples collected at the same reference point (RP) during the online stage) stemming from unknown noise and interference. To address these issues, we propose a three-step robust adversarial indoor localization (TRAIL) framework. The model is pretrained in the first step (Step A), and an adversarial game is played between a regressor and a feature extractor within the model in the second step (Step B) and third step (Step C). Specifically, Step B trains the regressor to discover more 'hard' samples, i.e., hetero-measure samples with notable positioning differences, and Step C trains the feature extractor to learn a suitable transformation that eliminates the disparities between offline and online data distributions and the 'hard' samples. To harmonize the contributions of the two factors in model training, we integrate the multiple gradient descent algorithm (MGDA). Experimental results on both actual and simulated datasets demonstrate that TRAIL outperforms state-of-the-art methods and exhibits robustness in low signal-to-noise ratio (SNR) environments.
KW - Adversarial learning
KW - indoor localization
KW - received signal strength (RSS)
KW - transfer learning
UR - http://www.scopus.com/inward/record.url?scp=85186074077&partnerID=8YFLogxK
U2 - 10.1109/JSEN.2024.3352669
DO - 10.1109/JSEN.2024.3352669
M3 - Article
AN - SCOPUS:85186074077
SN - 1530-437X
VL - 24
SP - 10462
EP - 10473
JO - IEEE Sensors Journal
JF - IEEE Sensors Journal
IS - 7
ER -