Abstract
The gamification of learning has increased in popularity in recent years as a tool
for enhancing student engagement and attainment. In undergraduate chemistry courses,
hybridization is a fundamental concept that students need to master in order to understand
introductory organic and inorganic topics. This study focused on the development of a card
game for use as a revision tool (i.e., a learning resource that can be used by students to engage
with a topic they have previously encountered and develop their understanding of the topic in
advance of an assessment) based on the topic of hybridization for students taking introductory
chemistry courses. The game was designed to both engage students and support their learning.
Covering the core concepts of hybridization, including molecular geometry, orbital character,
and hybridization states, the speed-based game requires students to answer “question cards”
before their opponents by placing down the correct “hybridization card”. The game was
implemented with chemistry cohorts at the University of Birmingham, United Kingdom, and
Xi’an Jiatong-Liverpool University, China. The impact of the game on student learning was
evaluated through pre- and postintervention quizzes, as well as a survey based on student impressions of the game play experience.
Students responded positively about the game play experiences, and a comparison of quiz scores suggests a positive impact on
student understanding of the topic.
for enhancing student engagement and attainment. In undergraduate chemistry courses,
hybridization is a fundamental concept that students need to master in order to understand
introductory organic and inorganic topics. This study focused on the development of a card
game for use as a revision tool (i.e., a learning resource that can be used by students to engage
with a topic they have previously encountered and develop their understanding of the topic in
advance of an assessment) based on the topic of hybridization for students taking introductory
chemistry courses. The game was designed to both engage students and support their learning.
Covering the core concepts of hybridization, including molecular geometry, orbital character,
and hybridization states, the speed-based game requires students to answer “question cards”
before their opponents by placing down the correct “hybridization card”. The game was
implemented with chemistry cohorts at the University of Birmingham, United Kingdom, and
Xi’an Jiatong-Liverpool University, China. The impact of the game on student learning was
evaluated through pre- and postintervention quizzes, as well as a survey based on student impressions of the game play experience.
Students responded positively about the game play experiences, and a comparison of quiz scores suggests a positive impact on
student understanding of the topic.
Original language | English |
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Pages (from-to) | 4030 |
Number of pages | 4036 |
Journal | Journal of Chemical Education |
Volume | 101 |
Issue number | 9 |
Publication status | Published - Sept 2024 |