Study on the Effect of the New Media Marketing Methods of the Palace Museum’s Cultural and Creative Products—Take “Gugong Taobao” as an Example

Ruxing Wang, Fang Liu*

*Corresponding author for this work

Research output: Chapter in Book or Report/Conference proceedingConference Proceedingpeer-review

Abstract

The development of new media technology provides new methods for the marketing and promotion of cultural and creative industry. The Palace Museum has seized the opportunity to use new media platforms to extensively promote its cultural and creative products. A series of innovative marketing methods have not only successfully promoted the products, but also propagandized the history and culture of the Palace Museum itself. However, the cultural and creative development of the Palace Museum is still in its development stage, and there probably exist some deficient points in its marketing and promotion on new media platforms. In order to provide valuable suggestions for the new media marketing and promotion of the Palace Museum’s cultural and creative products, and also to provide reference for the innovation of publicity methods of the cultural and creative industry in the future, this research takes “Gugong Taobao” as an example to investigate and study the actual effectiveness of the marketing methods which have been used by the Palace Museum’s cultural and creative products in the new media era. The research found that the marketing of “Gugong Taobao” lacks effective interaction with consumers, and many consumers are generally not motivated to participate in the interactive activities and are not willing to further share and spread cultural and creative products information of “Gugong Taobao”. The research indicates that effective interactive activities can greatly improve the marketing influence of creative products.

Original languageEnglish
Title of host publicationCross-Cultural Design
Subtitle of host publication15th International Conference, CCD 2023, Held as Part of the 25th International Conference, HCII 2023, Copenhagen, Denmark, July 23–28, 2023, Proceedings, Part I
EditorsPei-Luen Patrick Rau
PublisherSpringer Science and Business Media Deutschland GmbH
Pages111-127
Number of pages17
ISBN (Print)9783031359354
DOIs
Publication statusPublished - 9 Jul 2023
Event15th International Conference on Cross-Cultural Design, CCD 2023, held as part of the 25th International Conference on Human-Computer Interaction, HCII 2023 - Copenhagen, Denmark
Duration: 23 Jul 202328 Jul 2023

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume14022 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference15th International Conference on Cross-Cultural Design, CCD 2023, held as part of the 25th International Conference on Human-Computer Interaction, HCII 2023
Country/TerritoryDenmark
CityCopenhagen
Period23/07/2328/07/23

Keywords

  • Cultural and Creative Industry
  • New Media Marketing Strategy
  • The cultural and creative products of the Palace Museum
  • “Gugong Taobao”

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