Iterative color-depth MST cost aggregation for stereo matching

Peng Yao, Hua Zhang, Yanbing Xue, Mian Zhou, Guangping Xu, Zan Gao

Research output: Chapter in Book or Report/Conference proceedingConference Proceedingpeer-review

21 Citations (Scopus)

Abstract

The minimum spanning tree (MST) based non-local cost aggregation algorithm performs well in accuracy and time efficiency. However, it can still be improved in two aspects. First, we propose a logarithmic transformation on matching cost function to improve the matching efficiency in texture less regions. The textureless neighbors can provide effective contributions in cost aggregation by the proposed monotone increasing function. Hence the algorithm can distinguish different pixels in textureless regions. Second, MST algorithm only utilizes color information in weight function while aggregating, which leads 3D cues missing. We introduce depth weight computed from the original MST algorithm into an edge weight function. With the proposed color-depth weight, we further iteratively rebuild the tree and obtain enhanced disparity map. Performance evaluations on 19 Middlebury stereo pairs and Microsoft stereo videos show that the proposed algorithm outperforms than other five state-of-the-art cost aggregation algorithms.

Original languageEnglish
Title of host publication2016 IEEE International Conference on Multimedia and Expo, ICME 2016
PublisherIEEE Computer Society
ISBN (Electronic)9781467372589
DOIs
Publication statusPublished - 25 Aug 2016
Externally publishedYes
Event2016 IEEE International Conference on Multimedia and Expo, ICME 2016 - Seattle, United States
Duration: 11 Jul 201615 Jul 2016

Publication series

NameProceedings - IEEE International Conference on Multimedia and Expo
Volume2016-August
ISSN (Print)1945-7871
ISSN (Electronic)1945-788X

Conference

Conference2016 IEEE International Conference on Multimedia and Expo, ICME 2016
Country/TerritoryUnited States
CitySeattle
Period11/07/1615/07/16

Keywords

  • color-depth weight
  • iteratively rebuild
  • minimum spanning tree
  • textureless region

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