TY - GEN
T1 - How Do Narrative Features Affect a Player’s Immersion in Computer Games? The Analytical Hierarchy Process Approach
AU - Guo, Zixuan
AU - Lo, Cheng-Hung
N1 - Publisher Copyright:
© 2022, The Author(s), under exclusive license to Springer Nature Switzerland AG.
PY - 2022/6/16
Y1 - 2022/6/16
N2 - Video games have become an important narrative medium to convey stories, but previous studies lack of research on the relationship between immersion and narrative characteristics. With 2D side-scrolling puzzle games as the example, we utilize the method of Analytic Hierarchy Process (AHP) to reveal how the immersion as a whole are modulated by different narrative features through a set of immersive factors. We adopt an immersion model composed of six dimensions, and conducted a quantitative survey to collect players’ reactions to the selected game. According to the results of AHP analysis, the three narrative features arouse mostly the players’ curiosity when engaging them in the games. Both the spatial and interactive features contribute the least in invoking the players’ empathy, whilst the structural features invoke the least concentration. The AHP method provides strong data support in understanding game narratives and the related immersive effects at a more elaborated level.
AB - Video games have become an important narrative medium to convey stories, but previous studies lack of research on the relationship between immersion and narrative characteristics. With 2D side-scrolling puzzle games as the example, we utilize the method of Analytic Hierarchy Process (AHP) to reveal how the immersion as a whole are modulated by different narrative features through a set of immersive factors. We adopt an immersion model composed of six dimensions, and conducted a quantitative survey to collect players’ reactions to the selected game. According to the results of AHP analysis, the three narrative features arouse mostly the players’ curiosity when engaging them in the games. Both the spatial and interactive features contribute the least in invoking the players’ empathy, whilst the structural features invoke the least concentration. The AHP method provides strong data support in understanding game narratives and the related immersive effects at a more elaborated level.
KW - 2D side-scrolling puzzle games
KW - Analytical Hierarchy Process
KW - Game narratives
KW - Player immersion
KW - Video game
UR - http://www.scopus.com/inward/record.url?scp=85133164509&partnerID=8YFLogxK
U2 - 10.1007/978-3-031-06047-2_35
DO - 10.1007/978-3-031-06047-2_35
M3 - Conference Proceeding
AN - SCOPUS:85133164509
SN - 9783031060465
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 468
EP - 483
BT - Cross-Cultural Design. Applications in Learning, Arts, Cultural Heritage, Creative Industries, and Virtual Reality - 14th International Conference, CCD 2022, Held as Part of the 24th HCI International Conference, HCII 2022, Proceedings
A2 - Rau, Pei-Luen Patrick
PB - Springer Science and Business Media Deutschland GmbH
T2 - 14th International Conference on Cross-Cultural Design, CCD 2022 Held as Part of the 24th HCI International Conference, HCII 2022
Y2 - 26 June 2022 through 1 July 2022
ER -