Gratification in live-streaming: impact of social comparison and relationships on purchase and continuance intentions

Yingnan Shi, Bingjie Deng*

*Corresponding author for this work

Research output: Contribution to journalArticlepeer-review

Abstract

Purpose: The study aims to investigate how different types of user gratification influence purchase and use continuance intentions on live-streaming platforms. Utilizing uses and gratifications theory, it examines the moderating effects of attention to social comparison and social relationships on these intentions. The research addresses a critical challenge in live-streaming commerce – converting frequent viewers into high-intent purchasers and retaining their continued use. Design/methodology/approach: The study establishes a model based on the uses and gratifications theory. To validate the model, we collected data through a scenario-based survey of the viewers participating in the live-streaming (N = 816). MANOVA and hierarchical multiple regression analyses were employed to test the hypotheses. Findings: The results show that gratification factors have different impacts on users' purchase intention (PI) and use CI in live-streaming. Specifically, utilitarian gratification increases both purchase and use of CI. In contrast, entertainment gratification increases CI use but does not affect PI, and social gratification increases PI but does not use CI. Moreover, the impacts of gratified usage on purchase and use CI are moderated by factors such as attention to social comparison and social relationships. Originality/value: The findings provide valuable insights for both the IS research community and e-commerce practitioners, offering guidance for optimizing platform design and marketing strategies to enhance user engagement and profitability in live-streaming commerce.

Original languageEnglish
JournalIndustrial Management and Data Systems
DOIs
Publication statusAccepted/In press - 2025

Keywords

  • Live-streaming commerce
  • Purchase intention
  • Social comparison and relationships
  • Use continuance intention
  • User gratification

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