TY - JOUR
T1 - Competitive Pricing for Resource Trading in Sliced Mobile Networks
T2 - A Multi-Agent Reinforcement Learning Approach
AU - Sun, Guolin
AU - Boateng, Gordon Owusu
AU - Luo, Liyuan
AU - Chen, Huan
AU - Mensah, Daniel Ayepah
AU - Liu, Guisong
N1 - Publisher Copyright:
© 2002-2012 IEEE.
PY - 2024/5/1
Y1 - 2024/5/1
N2 - The emergence of network slicing as a flagship technology in 5G networks has not only enhanced network expansion and flexibility in resource management for service continuity, but also provided an avenue for establishing a viable market for resource sharing. To optimize the network's resource usage, stakeholders are encouraged to take pragmatic steps toward dynamic resource sharing. This paper designs a techno-economic model for the strategic interactions among multiple competing mobile virtual network operators (MVNOs) and their users in a trading marketplace. We formulate the dynamic pricing problem as a two-stage Stackelberg game, where the MVNOs are leaders, and the users are followers. In the first stage, the MVNOs compete to set their differentiated unit prices using a negotiation mechanism while considering system-level network load. Then, the users decide their purchasing volumes to match the prices of the MVNOs. We transform the game-based optimization problem into a stochastic Markov decision process (MDP) problem and propose a multi-agent deep Q-network (MADQN) method that obtains an optimal solution for the formulated game. Simulation results and analysis reveal that the proposed algorithm achieves convergence under the competitive pricing scheme (CPS) and independent pricing scheme (IPS) while enhancing MVNOs and users' utilities at acceptable levels.
AB - The emergence of network slicing as a flagship technology in 5G networks has not only enhanced network expansion and flexibility in resource management for service continuity, but also provided an avenue for establishing a viable market for resource sharing. To optimize the network's resource usage, stakeholders are encouraged to take pragmatic steps toward dynamic resource sharing. This paper designs a techno-economic model for the strategic interactions among multiple competing mobile virtual network operators (MVNOs) and their users in a trading marketplace. We formulate the dynamic pricing problem as a two-stage Stackelberg game, where the MVNOs are leaders, and the users are followers. In the first stage, the MVNOs compete to set their differentiated unit prices using a negotiation mechanism while considering system-level network load. Then, the users decide their purchasing volumes to match the prices of the MVNOs. We transform the game-based optimization problem into a stochastic Markov decision process (MDP) problem and propose a multi-agent deep Q-network (MADQN) method that obtains an optimal solution for the formulated game. Simulation results and analysis reveal that the proposed algorithm achieves convergence under the competitive pricing scheme (CPS) and independent pricing scheme (IPS) while enhancing MVNOs and users' utilities at acceptable levels.
KW - competitive pricing
KW - MADQN
KW - Network slicing
KW - resource trading
KW - Stackelberg game
UR - http://www.scopus.com/inward/record.url?scp=85161082395&partnerID=8YFLogxK
U2 - 10.1109/TMC.2023.3281203
DO - 10.1109/TMC.2023.3281203
M3 - Article
AN - SCOPUS:85161082395
SN - 1536-1233
VL - 23
SP - 3830
EP - 3845
JO - IEEE Transactions on Mobile Computing
JF - IEEE Transactions on Mobile Computing
IS - 5
ER -