An Investigation of Material Perception in Virtual Environments

Mutian Niu*, Cheng Hung Lo

*Corresponding author for this work

    Research output: Chapter in Book or Report/Conference proceedingConference Proceedingpeer-review

    2 Citations (Scopus)

    Abstract

    Material representation has always been an important part of visual effects in industrial design. And the judgment and recognition of product material often remain on the rendering effect drawings of the 2D display. However, it cannot fully intuitive performed, even sometimes cannot identify the specific material composition. As a device to simulate the real environment, VR strengthens people’s immersive experience by its 3D sense of space. The purpose of this study is to explore whether the material perception in VR is different from that in traditional 2D mode, and to determine whether VR can be used as a tool for users’ material perception in the future. The study found that VR provides the users with stereoscopic visual effects not seen on a 2D display. This feature seems to deepen the perception of material, which may facilitate the design of industrial products, furniture design, automotive interior and so on.

    Original languageEnglish
    Title of host publicationAdvances in Human Factors in Wearable Technologies and Game Design - Proceedings of the AHFE International Conference on Human Factors and Wearable Technologies, and the AHFE International Conference on Game Design and Virtual Environments, 2019
    EditorsTareq Ahram
    PublisherSpringer Verlag
    Pages416-426
    Number of pages11
    ISBN (Print)9783030204754
    DOIs
    Publication statusPublished - 2020
    EventAHFE International Conference on Human Factors and Wearable Technologies, 2019 and the AHFE International Conference on Game Design and Virtual Environments, 2019 - Washington D.C., United States
    Duration: 24 Jul 201928 Jul 2019

    Publication series

    NameAdvances in Intelligent Systems and Computing
    Volume973
    ISSN (Print)2194-5357
    ISSN (Electronic)2194-5365

    Conference

    ConferenceAHFE International Conference on Human Factors and Wearable Technologies, 2019 and the AHFE International Conference on Game Design and Virtual Environments, 2019
    Country/TerritoryUnited States
    CityWashington D.C.
    Period24/07/1928/07/19

    Keywords

    • CAD modelling
    • Material perception
    • Rendering process
    • Virtual reality

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