@inproceedings{5502e56f9de34d81bfcff2405c90ca78,
title = "An Investigation of Material Perception in Virtual Environments",
abstract = "Material representation has always been an important part of visual effects in industrial design. And the judgment and recognition of product material often remain on the rendering effect drawings of the 2D display. However, it cannot fully intuitive performed, even sometimes cannot identify the specific material composition. As a device to simulate the real environment, VR strengthens people{\textquoteright}s immersive experience by its 3D sense of space. The purpose of this study is to explore whether the material perception in VR is different from that in traditional 2D mode, and to determine whether VR can be used as a tool for users{\textquoteright} material perception in the future. The study found that VR provides the users with stereoscopic visual effects not seen on a 2D display. This feature seems to deepen the perception of material, which may facilitate the design of industrial products, furniture design, automotive interior and so on.",
keywords = "CAD modelling, Material perception, Rendering process, Virtual reality",
author = "Mutian Niu and Lo, {Cheng Hung}",
note = "Publisher Copyright: © 2020, Springer Nature Switzerland AG.; AHFE International Conference on Human Factors and Wearable Technologies, 2019 and the AHFE International Conference on Game Design and Virtual Environments, 2019 ; Conference date: 24-07-2019 Through 28-07-2019",
year = "2020",
doi = "10.1007/978-3-030-20476-1_42",
language = "English",
isbn = "9783030204754",
series = "Advances in Intelligent Systems and Computing",
publisher = "Springer Verlag",
pages = "416--426",
editor = "Tareq Ahram",
booktitle = "Advances in Human Factors in Wearable Technologies and Game Design - Proceedings of the AHFE International Conference on Human Factors and Wearable Technologies, and the AHFE International Conference on Game Design and Virtual Environments, 2019",
}