TY - GEN
T1 - An investigation into the effectiveness of student-led experiential learning for UG architects and the implications of incorporating AR into such pedagogical exercises
AU - Wallwork, M.
AU - Tedjosaputro, M. A.
AU - Xu, Weishun
N1 - Publisher Copyright:
© Published under licence by IOP Publishing Ltd.
PY - 2021/11/12
Y1 - 2021/11/12
N2 - This paper focuses on a collaboration between three researchers from two universities in Zhejiang province to explore the pedagogical value of hands-on experiential learning using non-standard materials (in this case, bamboo). The second aim of the project was to explore how Augmented Reality (AR) might be used to improve the efficiency of the learning process for the participants. As a building project, the outcome was largely successful- the undergraduate (UG) student participants were able to construct a 4-metre-tall bamboo structure in the summer of 2020, using active bending, from a 3D computer model, within the timeframe. They were given complete autonomy as part of the project which resulted in problems but also arguably improved the learner autonomy and problem-solving abilities of the respondents over the timeframe. Concerning the use of AR in such projects, this researched identified the value for this purpose but also some very major obstacles, including cost and complexity.
AB - This paper focuses on a collaboration between three researchers from two universities in Zhejiang province to explore the pedagogical value of hands-on experiential learning using non-standard materials (in this case, bamboo). The second aim of the project was to explore how Augmented Reality (AR) might be used to improve the efficiency of the learning process for the participants. As a building project, the outcome was largely successful- the undergraduate (UG) student participants were able to construct a 4-metre-tall bamboo structure in the summer of 2020, using active bending, from a 3D computer model, within the timeframe. They were given complete autonomy as part of the project which resulted in problems but also arguably improved the learner autonomy and problem-solving abilities of the respondents over the timeframe. Concerning the use of AR in such projects, this researched identified the value for this purpose but also some very major obstacles, including cost and complexity.
UR - http://www.scopus.com/inward/record.url?scp=85120454779&partnerID=8YFLogxK
U2 - 10.1088/1755-1315/907/1/012019
DO - 10.1088/1755-1315/907/1/012019
M3 - Conference Proceeding
AN - SCOPUS:85120454779
VL - 907
T3 - IOP Conference Series: Earth and Environmental Science
BT - 2021 International Conference on Digital and Empathic Engagement in the New Era for Architecture and Civil Engineering, DEACE 2021
T2 - 2021 International Conference on Digital and Empathic Engagement in the New Era for Architecture and Civil Engineering, DEACE 2021
Y2 - 20 August 2021 through 21 August 2021
ER -