TY - GEN
T1 - A Case Study on the 3D Interactive Virtual Geological Scene of the Yangshan Monument for Geology Education
AU - Fang, Yuan
AU - Li, Yuxin
AU - Fan, Lei
N1 - Publisher Copyright:
© 2024 Copyright held by the owner/author(s).
PY - 2025/3/6
Y1 - 2025/3/6
N2 - Virtual Reality (VR) technology is a computer simulation system that uses real-life data to create immersive virtual environments. This technology is extensively employed across various industries, particularly in interactive training and education on construction-related subjects such as site visualization, construction processes, and health and safety. Moreover, VR serves as a valuable supplementary tool for field trips, which are a crucial component of civil engineering courses. In this study, we present the development and implementation of a virtual geology site for educational purposes. Utilizing dense point cloud data captured at an actual geology site and a web-based VR tool, we created an immersive virtual environment. We employed Potree, an open-source point cloud renderer based on a web graphics library designed for handling large point clouds. The virtual environment was enhanced with geological features, measurements, and annotations to increase student engagement and improve teaching effectiveness. This versatile tool holds significant potential for ongoing and future applications in geology education and beyond.
AB - Virtual Reality (VR) technology is a computer simulation system that uses real-life data to create immersive virtual environments. This technology is extensively employed across various industries, particularly in interactive training and education on construction-related subjects such as site visualization, construction processes, and health and safety. Moreover, VR serves as a valuable supplementary tool for field trips, which are a crucial component of civil engineering courses. In this study, we present the development and implementation of a virtual geology site for educational purposes. Utilizing dense point cloud data captured at an actual geology site and a web-based VR tool, we created an immersive virtual environment. We employed Potree, an open-source point cloud renderer based on a web graphics library designed for handling large point clouds. The virtual environment was enhanced with geological features, measurements, and annotations to increase student engagement and improve teaching effectiveness. This versatile tool holds significant potential for ongoing and future applications in geology education and beyond.
KW - education
KW - field trip
KW - geology
KW - point cloud
KW - virtual reality
UR - http://www.scopus.com/inward/record.url?scp=105001920047&partnerID=8YFLogxK
U2 - 10.1145/3711496.3711506
DO - 10.1145/3711496.3711506
M3 - Conference Proceeding
AN - SCOPUS:105001920047
T3 - ICVRT 2024 - Proceedings of 2024 the International Conference on Virtual Reality Technology
SP - 68
EP - 73
BT - ICVRT 2024 - Proceedings of 2024 the International Conference on Virtual Reality Technology
PB - Association for Computing Machinery, Inc
T2 - 2024 International Conference on Virtual Reality Technology, ICVRT 2024
Y2 - 22 November 2024 through 24 November 2024
ER -