TY - GEN
T1 - Weaving healthy behaviors into new technology routines
T2 - 2020 ACM Conference on Designing Interactive Systems, DIS 2020
AU - Ren, Xipei
AU - An, Pengcheng
AU - Bekker, Tilde
AU - Chen, Yu
AU - Khot, Rohit Ashok
AU - Ten Bhömer, Martijn
AU - Wang, Yunlong
AU - Spina, Gabriele
N1 - Publisher Copyright:
© 2020 Owner/Author.
PY - 2020/7/6
Y1 - 2020/7/6
N2 - Sitting in front of computers has become a major part of our workaday routines, challenging us in maintaining active and healthy lifestyles. This challenge becomes even more salient during this worldwide work-from-home period due to COVID-19. While a wide variety of existing interactive systems have been developed to facilitate health tracking and healthy exercises, relatively little research concerns incorporating healthy behaviors as HCI elements. To maximize pervasive health benefits in users' technology routines, this workshop sets out to explore a design paradigm that enables users to use lightweight, healthy behaviors to perform daily interactions with computing systems. To navigate this new design space, this workshop calls for interdisciplinary endeavors, synergizing expertise from HCI design, health informatics, persuasive technology, exertion game, and psychology.
AB - Sitting in front of computers has become a major part of our workaday routines, challenging us in maintaining active and healthy lifestyles. This challenge becomes even more salient during this worldwide work-from-home period due to COVID-19. While a wide variety of existing interactive systems have been developed to facilitate health tracking and healthy exercises, relatively little research concerns incorporating healthy behaviors as HCI elements. To maximize pervasive health benefits in users' technology routines, this workshop sets out to explore a design paradigm that enables users to use lightweight, healthy behaviors to perform daily interactions with computing systems. To navigate this new design space, this workshop calls for interdisciplinary endeavors, synergizing expertise from HCI design, health informatics, persuasive technology, exertion game, and psychology.
KW - Interactivity
KW - Pervasive health
KW - Technology routine
UR - http://www.scopus.com/inward/record.url?scp=85090135186&partnerID=8YFLogxK
U2 - 10.1145/3393914.3395911
DO - 10.1145/3393914.3395911
M3 - Conference Proceeding
AN - SCOPUS:85090135186
T3 - DIS 2020 Companion - Companion Publication of the 2020 ACM Designing Interactive Systems Conference
SP - 393
EP - 396
BT - DIS 2020 Companion - Companion Publication of the 2020 ACM Designing Interactive Systems Conference
PB - Association for Computing Machinery, Inc
Y2 - 6 July 2020 through 10 July 2020
ER -