The Classification of Skateboarding Tricks by Means of the Integration of Transfer Learning Models and K-Nearest Neighbors

Muhammad Nur Aiman Shapiee, Muhammad Ar Rahim Ibrahim, Mohd Azraai Mohd Razman, Muhammad Amirul Abdullah, Rabiu Muazu Musa, Noor Azuan Abu Osman, Anwar P. P. Abdul Majeed*

*Corresponding author for this work

Research output: Chapter in Book or Report/Conference proceedingConference Proceedingpeer-review

Abstract

The skateboarding scene has reached new heights, especially with its first appearance at the now postponed Tokyo Summer Olympic Games. Therefore, owing to the scale of the sport in such competitive games, advanced innovative assessment approaches have increasingly gained due attention by relevant stakeholders, especially with the interest of a more objective-based evaluation. We employed pre-trained Transfer Learning coupled with a fine-tuned k-Nearest Neighbor (k-NN) classifier to form several pipelines to investigate its efficacy in classifying skateboarding tricks, namely Kickflip, Pop Shove-it, Frontside 180, Ollie and Nollie Front Shove-it. From the five skateboarding tricks, a skateboarder would repeatedly perform it for five successful landed tricks captured by YI action camera. From that, the images would be feature engineered and extracted through five Transfer Learning models, namely VGG-16, VGG-19, DenseNet-121, DenseNet-201 and InceptionV3, then classified by employing the k-Nearest Neighbor (k-NN) classifier. It is demonstrated from the preliminary results, that the VGG-19 and DenseNet-201 pipeline, both attained a classification accuracy (CA) of 97% on the test dataset, followed by the DenseNet-121 and InceptionV3, in which both obtained a test CA of 96%. The least performing pipeline is the VGG-16, where a test CA of 94% is recorded. The result from the current study validated it could providing an objective judgment for judges in classifying skateboard tricks for the competition.

Original languageEnglish
Title of host publicationRecent Trends in Mechatronics Towards Industry 4.0 - Selected Articles from iM3F 2020
EditorsAhmad Fakhri Ab. Nasir, Ahmad Najmuddin Ibrahim, Ismayuzri Ishak, Nafrizuan Mat Yahya, Muhammad Aizzat Zakaria, Anwar P. P. Abdul Majeed
PublisherSpringer Science and Business Media Deutschland GmbH
Pages439-450
Number of pages12
ISBN (Print)9789813345966
DOIs
Publication statusPublished - 2022
Externally publishedYes
EventInnovative Manufacturing, Mechatronics and Materials Forum, iM3F 2020 - Gambang, Malaysia
Duration: 6 Aug 20206 Aug 2020

Publication series

NameLecture Notes in Electrical Engineering
Volume730
ISSN (Print)1876-1100
ISSN (Electronic)1876-1119

Conference

ConferenceInnovative Manufacturing, Mechatronics and Materials Forum, iM3F 2020
Country/TerritoryMalaysia
CityGambang
Period6/08/206/08/20

Keywords

  • Classification
  • Image processing
  • Machine learning
  • Skateboarding tricks
  • Transfer learning

Fingerprint

Dive into the research topics of 'The Classification of Skateboarding Tricks by Means of the Integration of Transfer Learning Models and K-Nearest Neighbors'. Together they form a unique fingerprint.

Cite this