TY - GEN
T1 - Resolution Tradeoff in Gameplay Experience, Performance, and Simulator Sickness in Virtual Reality Games
AU - Wang, Jialin
AU - Shi, Rongkai
AU - Xiao, Zehui
AU - Qin, Xueying
AU - Liang, Hai Ning
N1 - Publisher Copyright:
© 2022 IEEE.
PY - 2022
Y1 - 2022
N2 - Higher resolution is one of the main directions and drivers in the de-velopment of Virtual Reality (VR) Head-Mounted Displays (HMDs). However, given their associated higher cost, it is unclear the benefits of having higher resolution on user experience, especially in VR games. This research aims to investigate the effects of resolution in gameplay experience and simulator sickness for VR games. To this end, we designed an experiment to collect gameplay experience, simulator sickness (SS), and player performance data with a VR First-Person Shooter game. Our results indicate that 2K resolution is an important threshold for an enhanced gameplay experience without affecting performance and increasing SS levels.
AB - Higher resolution is one of the main directions and drivers in the de-velopment of Virtual Reality (VR) Head-Mounted Displays (HMDs). However, given their associated higher cost, it is unclear the benefits of having higher resolution on user experience, especially in VR games. This research aims to investigate the effects of resolution in gameplay experience and simulator sickness for VR games. To this end, we designed an experiment to collect gameplay experience, simulator sickness (SS), and player performance data with a VR First-Person Shooter game. Our results indicate that 2K resolution is an important threshold for an enhanced gameplay experience without affecting performance and increasing SS levels.
KW - Human-centered computing-Human computer interaction (HCI)-HCI design and evaluation methods-User studies
KW - Human-centered computing-Human computer interaction (HCI)-Interaction paradigms-Virtual reality
UR - http://www.scopus.com/inward/record.url?scp=85129660072&partnerID=8YFLogxK
U2 - 10.1109/VRW55335.2022.00122
DO - 10.1109/VRW55335.2022.00122
M3 - Conference Proceeding
AN - SCOPUS:85129660072
T3 - Proceedings - 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022
SP - 542
EP - 543
BT - Proceedings - 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022
Y2 - 12 March 2022 through 16 March 2022
ER -