TY - GEN
T1 - Participatory AR
T2 - 26th International Conference of the Association for Computer-Aided Architectural Design Research in Asia: Projections, CAADRIA 2021
AU - Silcock, David
AU - Schnabel, Marc Aurel
AU - Moleta, Tane
AU - Brown, Andre
N1 - Publisher Copyright:
© 2021 and published by the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA), Hong Kong.
PY - 2021/3/29
Y1 - 2021/3/29
N2 - CAAD research has frequently investigated the realm of public participation in large scale urban design re-development. Yet, the recurring problem lies with the lay-person of Ten not being able to read 2d and 3d graphic information effectively, and hence be able to participate in the process of design development proactively. To date, much-existing research focuses on developing designs for urban settings using contemporary interaction devices such as the /Hololens/; such devices, with custom interfaces, require a significant level of expertise, or an experienced 'guide', to help navigate or create within these environments. Our paper presents a novel alternative based on real-time-virtual-engines, XR, and a parametric back-end system. The paper discusses the advantages that the resulting tangible user interface (TUI) can play in the lay-person's engagement in the design process. In the paper, we describe how the integration of interaction design (IxD) and augmented reality (AR) offer new opportunities due to the increasing availability of barrier-free technologies that can better include lay-persons as active participants in the design development process.
AB - CAAD research has frequently investigated the realm of public participation in large scale urban design re-development. Yet, the recurring problem lies with the lay-person of Ten not being able to read 2d and 3d graphic information effectively, and hence be able to participate in the process of design development proactively. To date, much-existing research focuses on developing designs for urban settings using contemporary interaction devices such as the /Hololens/; such devices, with custom interfaces, require a significant level of expertise, or an experienced 'guide', to help navigate or create within these environments. Our paper presents a novel alternative based on real-time-virtual-engines, XR, and a parametric back-end system. The paper discusses the advantages that the resulting tangible user interface (TUI) can play in the lay-person's engagement in the design process. In the paper, we describe how the integration of interaction design (IxD) and augmented reality (AR) offer new opportunities due to the increasing availability of barrier-free technologies that can better include lay-persons as active participants in the design development process.
KW - Augmented reality (ar / XR)
KW - Parametric
KW - Participatory design
KW - Tangible user interface (TUI)
KW - Urban design
UR - http://www.scopus.com/inward/record.url?scp=85104865677&partnerID=8YFLogxK
M3 - Conference Proceeding
AN - SCOPUS:85104865677
VL - 2
T3 - Projections - Proceedings of the 26th International Conference of the Association for Computer-Aided Architectural Design Research in Asia, CAADRIA 2021
SP - 295
EP - 304
BT - Projections
A2 - Globa, Anastasia
A2 - van Ameijde, Jeroen
A2 - Fingrut, Adam
A2 - Kim, Nayeon
A2 - Lo, Tian Tian Sky
PB - The Association for Computer-Aided Architectural Design Research in Asia (CAADRIA)
Y2 - 29 March 2021 through 1 April 2021
ER -