Group-based Object Alignment in Virtual Reality Environments

Rongkai Shi, Jialin Zhang, Wolfgang Stuerzlinger, Hai Ning Liang*

*Corresponding author for this work

Research output: Chapter in Book or Report/Conference proceedingConference Proceedingpeer-review

5 Citations (Scopus)

Abstract

Group-based object alignment is an essential manipulation task, particularly for complex scenes. In conventional 2D user interfaces, such alignment tasks are generally achieved via a command/menu-based interface. Virtual reality (VR) head-mounted displays (HMDs) provide a rich immersive interaction experience, which opens more design options for group-based object alignment interaction techniques. However, object alignment techniques in immersive environments are underexplored. In this paper, we present four interaction techniques for 3 degrees-of-freedom translational alignments: AlignPanel, AlignWidget, AlignPin, and AlignGesture. We evaluated their performance, workload, and usability in a user study with 20 participants. Our results indicate different benefits and drawbacks of these techniques for group-based alignment in immersive systems. Based on the findings, we distill a set of design choices and recommendations for these techniques in various application scenarios.

Original languageEnglish
Title of host publicationProceedings - SUI 2022
Subtitle of host publicationACM Conference on Spatial User Interaction
EditorsStephen N. Spencer
PublisherAssociation for Computing Machinery, Inc
ISBN (Electronic)9781450399487
DOIs
Publication statusPublished - 1 Dec 2022
Event10th ACM Symposium on Spatial User Interaction,SUI 2022 - Virtual, Online, United States
Duration: 1 Dec 20222 Dec 2022

Publication series

NameProceedings - SUI 2022: ACM Conference on Spatial User Interaction

Conference

Conference10th ACM Symposium on Spatial User Interaction,SUI 2022
Country/TerritoryUnited States
CityVirtual, Online
Period1/12/222/12/22

Keywords

  • group object alignment
  • interaction techniques
  • manipulation task
  • user studies
  • virtual reality

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