TY - GEN
T1 - Exploring Controller-based Techniques for Precise and Rapid Text Selection in Virtual Reality
AU - Song, Jianbin
AU - Shi, Rongkai
AU - Li, Yue
AU - Gao, Bo Yu
AU - Liang, Hai Ning
N1 - Publisher Copyright:
© 2024 IEEE.
PY - 2024/3/16
Y1 - 2024/3/16
N2 - Text selection is a common task in interactive systems. Often, it can be difficult because the letters and words are too small and clustered together to allow precise selection. Compared to traditional 2D interfaces, text selection is more challenging in virtual reality (VR) head-mounted displays (HMDs) because users interact with the immersive 3D space via mid-air interaction, which has higher degrees of freedom but becomes more imprecise and involves a higher workload due to the lack of support from a fixed structure like a desk. There has been limited exploration of techniques that support precise and rapid text selection at the character, word, sentence, or paragraph levels in VR HMDs. To fill this gap, we propose three controller-based text selection methods: Joystick Movement, Depth Movement, and Wrist Orientation. They are evaluated against a baseline selection method via a user study with 24 participants. Results show that the three proposed techniques significantly improved the performance and user experience over the baseline, especially for the selection beyond the character level.
AB - Text selection is a common task in interactive systems. Often, it can be difficult because the letters and words are too small and clustered together to allow precise selection. Compared to traditional 2D interfaces, text selection is more challenging in virtual reality (VR) head-mounted displays (HMDs) because users interact with the immersive 3D space via mid-air interaction, which has higher degrees of freedom but becomes more imprecise and involves a higher workload due to the lack of support from a fixed structure like a desk. There has been limited exploration of techniques that support precise and rapid text selection at the character, word, sentence, or paragraph levels in VR HMDs. To fill this gap, we propose three controller-based text selection methods: Joystick Movement, Depth Movement, and Wrist Orientation. They are evaluated against a baseline selection method via a user study with 24 participants. Results show that the three proposed techniques significantly improved the performance and user experience over the baseline, especially for the selection beyond the character level.
KW - Empirical studies in interaction design
KW - Head-mounted Display
KW - Human computer interaction (HCI)
KW - Human-centered computing
KW - Interaction design
KW - Interaction paradigms
KW - interaction techniques
KW - Text Selection
KW - User Study
KW - Virtual Reality
KW - Virtual reality
UR - http://www.scopus.com/inward/record.url?scp=85191424408&partnerID=8YFLogxK
U2 - 10.1109/VR58804.2024.00047
DO - 10.1109/VR58804.2024.00047
M3 - Conference Proceeding
AN - SCOPUS:85191424408
T3 - Proceedings - 2024 IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2024
SP - 244
EP - 253
BT - Proceedings - 2024 IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2024
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 31st IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2024
Y2 - 16 March 2024 through 21 March 2024
ER -