TY - CHAP
T1 - Examining the theoretical schema of shimpai muyou! Narrative learning environment
AU - Paracha, Samiullah
AU - Jehanzeb, Sania
AU - Yoshie, Osamu
PY - 2009
Y1 - 2009
N2 - The chapter highlights the problem between narrativity and interactivity in multimedia or virtual environments, motivates the need of Human-Computer Interface design advice and then introduces combine knowledge of theatre, education and technology that will be used in the design process. The survey of Classical and Structuralist or Formalist narrative approaches for potential computer implementation reveals the mere focus on one aspect of narrative whilst simply neglecting the other. The question of balancing fabula and interactivity, within a virtual environment, is seemingly unresolved, despite the existing overhauled narrative models based on those theories. The chapter discussed the broad conceptual framework in which Shimpai Muyou! virtual learning environment shall be developed and explores how such a narrative learning environment facilitates Information Extraction and Emergent Narrative mechanisms. It hosts concepts from a vast variety of sources, as for instance, the learning theories of constructivism and constructionism from the realm of psychology, are at the core of our work. Likewise, Boal's Forum Theatre, theories of Narrative Role Playing and Drama in Education serve as raison d'être of this study. All of these approaches complete the embroidered theoretical framework of Shimpai Muyou! the potential of which lies in delivering a micro world to the learners where they can safely explore socially sensitive issues like Ijime-bullying, drug addiction and various delinquency matters.
AB - The chapter highlights the problem between narrativity and interactivity in multimedia or virtual environments, motivates the need of Human-Computer Interface design advice and then introduces combine knowledge of theatre, education and technology that will be used in the design process. The survey of Classical and Structuralist or Formalist narrative approaches for potential computer implementation reveals the mere focus on one aspect of narrative whilst simply neglecting the other. The question of balancing fabula and interactivity, within a virtual environment, is seemingly unresolved, despite the existing overhauled narrative models based on those theories. The chapter discussed the broad conceptual framework in which Shimpai Muyou! virtual learning environment shall be developed and explores how such a narrative learning environment facilitates Information Extraction and Emergent Narrative mechanisms. It hosts concepts from a vast variety of sources, as for instance, the learning theories of constructivism and constructionism from the realm of psychology, are at the core of our work. Likewise, Boal's Forum Theatre, theories of Narrative Role Playing and Drama in Education serve as raison d'être of this study. All of these approaches complete the embroidered theoretical framework of Shimpai Muyou! the potential of which lies in delivering a micro world to the learners where they can safely explore socially sensitive issues like Ijime-bullying, drug addiction and various delinquency matters.
KW - Empathy
KW - Fabula
KW - Multimedia
KW - Narrative learning Environment
UR - http://www.scopus.com/inward/record.url?scp=78049308488&partnerID=8YFLogxK
U2 - 10.1007/978-3-642-02900-4_22
DO - 10.1007/978-3-642-02900-4_22
M3 - Chapter
AN - SCOPUS:78049308488
SN - 9783642028991
T3 - Studies in Computational Intelligence
SP - 579
EP - 609
BT - Recent Advances in Multimedia Signal Processing and Communications
A2 - Grgic, Mislav
ER -