TY - GEN
T1 - Designing with Your Eyes
T2 - 19th International Conference on Computer-Aided Architectural Design Futures, CAAD Futures 2021
AU - Wells, Cameron
AU - Schnabel, Marc Aurel
AU - Brown, Andre
AU - Moleta, Tane
N1 - Publisher Copyright:
© 2022, Springer Nature Singapore Pte Ltd.
PY - 2022/5/25
Y1 - 2022/5/25
N2 - Our eyes consume the visual field around us, and the brain processes that information as sight and visual content. By incorporating eye-tracking into the design process, we can in some way reverse that process and begin to rethink the role our eye-brain interaction plays instead of as a method of active external input rather than internal processing. Our research developed a prototype application, the Eye-Tracking Voxel Environment Sculptor (EVES), that incorporates eye-tracking as the designed actuator, extending our visual sense as an active design generator. The eye-tracking data garnered from the designer when interacting in EVES is directly utilized as an input within a modelling virtual environment to manipulate and sculpt voxels. We have tested how eye-tracking offers novel possibilities as a Human-Computer Interface within the Virtual Reality Aided Design (VRAD) realm and presents such methodology's potentials.
AB - Our eyes consume the visual field around us, and the brain processes that information as sight and visual content. By incorporating eye-tracking into the design process, we can in some way reverse that process and begin to rethink the role our eye-brain interaction plays instead of as a method of active external input rather than internal processing. Our research developed a prototype application, the Eye-Tracking Voxel Environment Sculptor (EVES), that incorporates eye-tracking as the designed actuator, extending our visual sense as an active design generator. The eye-tracking data garnered from the designer when interacting in EVES is directly utilized as an input within a modelling virtual environment to manipulate and sculpt voxels. We have tested how eye-tracking offers novel possibilities as a Human-Computer Interface within the Virtual Reality Aided Design (VRAD) realm and presents such methodology's potentials.
KW - Eye-tracking
KW - Human-Computer Interface (HCI)
KW - Modelling
KW - Sketching
KW - Virtual reality
UR - http://www.scopus.com/inward/record.url?scp=85127678588&partnerID=8YFLogxK
U2 - 10.1007/978-981-19-1280-1_32
DO - 10.1007/978-981-19-1280-1_32
M3 - Conference Proceeding
AN - SCOPUS:85127678588
SN - 9789811912795
T3 - Communications in Computer and Information Science
SP - 528
EP - 537
BT - Computer-Aided Architectural Design. Design Imperatives
A2 - Gerber, David
A2 - Pantazis, Evangelos
A2 - Bogosian, Biayna
A2 - Nahmad, Alicia
A2 - Miltiadis, Constantinos
PB - Springer Science and Business Media Deutschland GmbH
CY - Singapore
Y2 - 16 July 2021 through 18 July 2021
ER -