TY - GEN
T1 - Actuating myself
T2 - 8th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2021
AU - Patibanda, Rakesh
AU - Li, Xiang
AU - Chen, Yuzheng
AU - Saini, Aryan
AU - Hill, Christian N.
AU - Van Den Hoven, Elise
AU - Mueller, Florian Floyd
N1 - Funding Information:
Rakesh Patibanda, Aryan Saini, Florian ‘Floyd’ Mueller and Elise van den Hoven thank the Australian Research Council for their support. We would also like to thank our participants who volunteered by giving us their time and valuable feedback. Any opinions, findings, and conclusions or recommendations expressed in this material are those of the authors and do not necessarily reflect the views of any funding agencies.
Publisher Copyright:
© 2021 Owner/Author.
PY - 2021/10/15
Y1 - 2021/10/15
N2 - Motor movements are performed while playing hand-games such as Rock-paper-scissors or Thumb-war. These games are believed to benefit both physical and mental health and are considered cultural assets. Electrical Muscle Stimulation (EMS) is a technology that can actuate muscles, triggering motor movements and hence offers an opportunity for novel play experiences based on these traditional hand-games. However, there is only limited understanding of the design of EMS games. We present the design and evaluation of two games inspired by traditional hand-games, "Slap-me-if-you-can"and "3-4-5", which incorporate EMS and can be played alone, unlike traditional games. A thematic analysis of the data collected revealed three themes: 1) Gameplay experiences and influence of EMS hardware, 2) Interaction with EMS and the calibration process and, 3) Shared control and its effect on playing EMS games. We hope that an enhanced understanding of the potential of EMS to support hand-games can aid the advancement of movement-based games as a whole.
AB - Motor movements are performed while playing hand-games such as Rock-paper-scissors or Thumb-war. These games are believed to benefit both physical and mental health and are considered cultural assets. Electrical Muscle Stimulation (EMS) is a technology that can actuate muscles, triggering motor movements and hence offers an opportunity for novel play experiences based on these traditional hand-games. However, there is only limited understanding of the design of EMS games. We present the design and evaluation of two games inspired by traditional hand-games, "Slap-me-if-you-can"and "3-4-5", which incorporate EMS and can be played alone, unlike traditional games. A thematic analysis of the data collected revealed three themes: 1) Gameplay experiences and influence of EMS hardware, 2) Interaction with EMS and the calibration process and, 3) Shared control and its effect on playing EMS games. We hope that an enhanced understanding of the potential of EMS to support hand-games can aid the advancement of movement-based games as a whole.
KW - Bodily games
KW - Electrical Muscle Stimulation
KW - EMS Games
KW - Game design
KW - Hand games
KW - Integrated Play
KW - Movement-based games
UR - http://www.scopus.com/inward/record.url?scp=85118450072&partnerID=8YFLogxK
U2 - 10.1145/3450337.3483464
DO - 10.1145/3450337.3483464
M3 - Conference Proceeding
AN - SCOPUS:85118450072
T3 - CHI PLAY 2021 - Extended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play
SP - 228
EP - 235
BT - CHI PLAY 2021 - Extended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play
PB - Association for Computing Machinery, Inc
Y2 - 18 October 2021 through 21 October 2021
ER -