TY - GEN
T1 - A Portable Ball with Unity-based Computer Game for Interactive Arm Motor Control Exercise
AU - Zhou, Yuqing
AU - An, Yijia
AU - Niu, Qisong
AU - Bu, Qinglei
AU - Liang, Yung C.
AU - Leach, Mark
AU - Sun, Jie
N1 - Publisher Copyright:
© 2023 ACM.
PY - 2023/10/9
Y1 - 2023/10/9
N2 - Children with cerebral palsy (CP) may suffer from upper extremity disorders, for which extensive rehabilitation exercises are often used to improve motor control. However, most individuals are unable to sustain regular and repetitive exercise sessions due to the boredom of hospital facilities and the long distance between home and hospital. In order to attract children, our team designed an interactive portable ball associated with Unity-based computer games so that children can exercise at home without the help of physiatrists. To encourage children to actively participate in rehabilitation training, two computer games are designed with visual and auditory feedback, including a three-dimensional (3D) plane flight simulation and a two-dimensional (2D) shape drawing. The upper limb exercise data could be recorded through a machine vision-based evaluation system to allow for analysis of the rehabilitation process and hence evaluation. Preliminary tests have been performed on children with CP. Feedback shows that this device can enhance the exercise of children's fingers, wrists, and shoulder muscles, as well as improve cognitive ability in shape recognition. The design is highly flexible, allowing for customization dependent on the severity of the disease. Also, more rehabilitation games can be developed by adjusting game difficulty levels to meet specific needs.
AB - Children with cerebral palsy (CP) may suffer from upper extremity disorders, for which extensive rehabilitation exercises are often used to improve motor control. However, most individuals are unable to sustain regular and repetitive exercise sessions due to the boredom of hospital facilities and the long distance between home and hospital. In order to attract children, our team designed an interactive portable ball associated with Unity-based computer games so that children can exercise at home without the help of physiatrists. To encourage children to actively participate in rehabilitation training, two computer games are designed with visual and auditory feedback, including a three-dimensional (3D) plane flight simulation and a two-dimensional (2D) shape drawing. The upper limb exercise data could be recorded through a machine vision-based evaluation system to allow for analysis of the rehabilitation process and hence evaluation. Preliminary tests have been performed on children with CP. Feedback shows that this device can enhance the exercise of children's fingers, wrists, and shoulder muscles, as well as improve cognitive ability in shape recognition. The design is highly flexible, allowing for customization dependent on the severity of the disease. Also, more rehabilitation games can be developed by adjusting game difficulty levels to meet specific needs.
KW - Assistive training for cerebral palsy patients
KW - Training games
KW - Upper limb rehabilitation device
UR - http://www.scopus.com/inward/record.url?scp=85175831797&partnerID=8YFLogxK
U2 - 10.1145/3610661.3617152
DO - 10.1145/3610661.3617152
M3 - Conference Proceeding
AN - SCOPUS:85175831797
T3 - ACM International Conference Proceeding Series
SP - 1
EP - 5
BT - ICMI 2023 Companion - Companion Publication of the 25th International Conference on Multimodal Interaction
PB - Association for Computing Machinery
T2 - 25th International Conference on Multimodal Interaction, ICMI 2023 Companion
Y2 - 9 October 2023 through 13 October 2023
ER -