Social Sciences
Students
100%
Chinese
41%
English Language
34%
Language Instruction
31%
Learning
30%
Artificial Intelligence
28%
China
25%
Teachers
24%
Effectiveness
22%
Languages
21%
Postgraduates
21%
Artificial Intelligence
21%
Undergraduates
20%
Speaking
17%
Technology
15%
English as a Foreign Language
15%
Project
15%
Learner
15%
Education
15%
English for Academic Purposes
15%
University Students
15%
Perspective
14%
Classrooms
14%
Sustainable Development Goals
14%
Academic Success
14%
Teaching Practice
12%
Perception
12%
COVID 19 Epidemic
11%
Research
10%
Analysis
10%
Learner Autonomy
9%
Case Studies
9%
Investigation
9%
Economic and Social Development
8%
Comparative Study
8%
UK
8%
Transformation
8%
Understanding
8%
Problem
8%
English-Medium Instruction
8%
Process
8%
Electronic Learning
8%
Discussion
7%
Online Teaching
7%
Student Participation
7%
Construction
7%
Vocabularies
7%
Project-Based Learning
7%
Acceptance
7%
Virtual Reality
7%
Group Discussions
7%
Interaction
7%
Willingness to Communicate
7%
Social Participation
7%
Metadiscourse
7%
Writing in English
7%
Management
7%
Adaptation
7%
Commentary
7%
Learning
7%
Identity Construction
7%
Translanguaging
7%
Architects
7%
Project
7%
Augmented Reality
7%
Activity Learning
7%
South Korea
7%
COVID-19
7%
Boundaries
7%
Activity
7%
Teaching Material
7%
Instructional Practice
7%
Hypermedia
7%
Gamification
7%
Intercultural Communication
7%
Online Discussion
7%
Virtual Learning Environment
7%
Student Performance
7%
China
7%
Automatic Translation
7%
Design
6%
Semi-Structured Interview
6%
Skills
6%
Moral Concepts
6%
Groups
6%
Environment
5%
English
5%
Learning Process
5%
Complexity
5%
Monograph
5%
Interviews
5%
Identity
5%
Program
5%
Computer Science
Design
26%
Education
23%
Virtual Reality
21%
Models
18%
Classes
17%
Higher Education
15%
Teaching and Learning
15%
Gamification
14%
Augmented Reality
14%
Student Engagement
11%
Learning Experiences
11%
Student Perception
9%
Questionnaire
9%
Artificial Intelligence
9%
Evaluation
9%
Case Study
8%
User
7%
Communication
7%
Virtual Reality Technology
7%
Virtual Environments
7%
Accuracy
7%
Chat
7%
Mobile Learning
7%
Influencing Factor
7%
Final Interview
7%
Learning Systems
7%
Multi-User Virtual Environment
7%
Verbal Language
7%
Transformations
7%
Language Teaching
7%
Group Discussion
7%
Facilitator
7%
Qualitative Data
7%
Quantitative Data
7%
Model Management
7%
Identity Construction
7%
Architects
7%
Gamification
7%
Relationships
5%
Structural Equation
5%
Arts and Humanities
Speech Production
15%
Instructors
14%
Universities
11%
Artificial Intelligence
11%
Language
10%
Challenges
9%
Corpus
8%
Virtual
8%
Educators
8%
Classroom
7%
language courses
7%
Chunk
7%
Mobile
7%
Ingroup
7%
Writing
7%
Under-graduate
7%
Repertoire
7%
Contextual
7%
Group Discussion
7%
Bi-lingual students
7%
Architecture
7%
Reality
7%
Experiential Learning
7%
Frontier
7%
English language teaching
7%
Teaching Process
7%
Prompts
7%
Digital
7%
Kingdom
7%
English for Academic Purposes
7%
Artificial Intelligence
7%
Limitations
7%
EFL learners
7%