TY - GEN
T1 - Workshop of the Automatiers
T2 - 25th International Conference on Human-Computer Interaction, HCII 2023
AU - Li, Yihao
AU - Chen, Wu Wei
N1 - Publisher Copyright:
© 2023, The Author(s), under exclusive license to Springer Nature Switzerland AG.
PY - 2023
Y1 - 2023
N2 - In art history, an “automaton” (plural: “automata”) generally refers to a non-electric robot made to mimic a living creature. Popular in Europe since the eighteenth century, historical automata have a multi-faceted legacy that makes them important subjects for scholarly research in the arts and humanities. The timeless charm of the “self-moving machine” has also inspired contemporary scholars and artists to utilize digital technology to better preserve and promote both extant historical artifacts and the intangible practice of automaton-making. There is not yet, however, a transdisciplinary online resource on this subject. Considering the high potential of this research topic and the gaps in existing practice, we propose a digital database entitled Workshop of the Automatiers. Inspired by the key considerations of scenic design in immersive theater practice, Workshop of the Automatiers experiments with alternative ways of organizing scholarly knowledge and community contribution from a variety of automaton experts and enthusiasts in the format of an immersive digital environment.
AB - In art history, an “automaton” (plural: “automata”) generally refers to a non-electric robot made to mimic a living creature. Popular in Europe since the eighteenth century, historical automata have a multi-faceted legacy that makes them important subjects for scholarly research in the arts and humanities. The timeless charm of the “self-moving machine” has also inspired contemporary scholars and artists to utilize digital technology to better preserve and promote both extant historical artifacts and the intangible practice of automaton-making. There is not yet, however, a transdisciplinary online resource on this subject. Considering the high potential of this research topic and the gaps in existing practice, we propose a digital database entitled Workshop of the Automatiers. Inspired by the key considerations of scenic design in immersive theater practice, Workshop of the Automatiers experiments with alternative ways of organizing scholarly knowledge and community contribution from a variety of automaton experts and enthusiasts in the format of an immersive digital environment.
KW - Automaton
KW - Culture-Based Media Art
KW - Digital Art History
KW - Extended Reality (XR)
KW - Interactive Digital Museums
KW - Object Studies
UR - http://www.scopus.com/inward/record.url?scp=85178503115&partnerID=8YFLogxK
U2 - 10.1007/978-3-031-48044-7_21
DO - 10.1007/978-3-031-48044-7_21
M3 - Conference Proceeding
AN - SCOPUS:85178503115
SN - 9783031480430
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 290
EP - 304
BT - HCI International 2023 – Late Breaking Papers - 25th International Conference on Human-Computer Interaction, HCII 2023, Proceedings
A2 - Mori, Hirohiko
A2 - Asahi, Yumi
A2 - Coman, Adela
A2 - Vasilache, Simona
A2 - Rauterberg, Matthias
PB - Springer Science and Business Media Deutschland GmbH
Y2 - 23 July 2023 through 28 July 2023
ER -