TY - GEN
T1 - When the selfish herd is too crowded to enter
AU - Yang, Wen Chi
N1 - Publisher Copyright:
© 2017 IEEE.
PY - 2017/7/1
Y1 - 2017/7/1
N2 - The selfish herd hypothesis highlights the importance of individual short-term fitness to the collective behavior. Previous agent-based models have demonstrated how selfish prey agents evolve into cohesive groups where individuals attempt to enter the central positions. However, these simulations either treated an agent as a point or allowed overlaps between agent bodies. Hence, the condition when a herd is too crowded to enter has long been neglected. In this paper, an agent-based model is built to simulate the behavioral evolution of a prey population in two-dimensional open space. These prey agents are specifically assigned rigid bodies so that overlapping is forbidden in the model. By introducing a genetic algorithm that evolves neural networks with incremental complexity, adaptive strategies can be developed automatically in evolution. The simulation output stresses the significant impact of the overlap-free condition on the behavioral evolution of gregarious prey. It is shown that given agents able to squeeze into a group by pushing away others, evolution will drive selfish prey agents to leave smaller heaps and assemble larger ones. In contrast, given that agents cannot squeeze into the crowd, selfish prey agents will evolve to exhibit various appearances of coordinated movement. This collective motion is due to malignant competition, which decreases the group benefit compared with the transitional states. These findings reveal a novel perspective on the collective behavior of group-living animals in nature.
AB - The selfish herd hypothesis highlights the importance of individual short-term fitness to the collective behavior. Previous agent-based models have demonstrated how selfish prey agents evolve into cohesive groups where individuals attempt to enter the central positions. However, these simulations either treated an agent as a point or allowed overlaps between agent bodies. Hence, the condition when a herd is too crowded to enter has long been neglected. In this paper, an agent-based model is built to simulate the behavioral evolution of a prey population in two-dimensional open space. These prey agents are specifically assigned rigid bodies so that overlapping is forbidden in the model. By introducing a genetic algorithm that evolves neural networks with incremental complexity, adaptive strategies can be developed automatically in evolution. The simulation output stresses the significant impact of the overlap-free condition on the behavioral evolution of gregarious prey. It is shown that given agents able to squeeze into a group by pushing away others, evolution will drive selfish prey agents to leave smaller heaps and assemble larger ones. In contrast, given that agents cannot squeeze into the crowd, selfish prey agents will evolve to exhibit various appearances of coordinated movement. This collective motion is due to malignant competition, which decreases the group benefit compared with the transitional states. These findings reveal a novel perspective on the collective behavior of group-living animals in nature.
KW - agent-based modeling
KW - collective behavior
KW - evolutionary spatial game
KW - intraspecific competition
KW - selfish herd
UR - http://www.scopus.com/inward/record.url?scp=85046128769&partnerID=8YFLogxK
U2 - 10.1109/SSCI.2017.8285189
DO - 10.1109/SSCI.2017.8285189
M3 - Conference Proceeding
AN - SCOPUS:85046128769
T3 - 2017 IEEE Symposium Series on Computational Intelligence, SSCI 2017 - Proceedings
SP - 1
EP - 8
BT - 2017 IEEE Symposium Series on Computational Intelligence, SSCI 2017 - Proceedings
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 2017 IEEE Symposium Series on Computational Intelligence, SSCI 2017
Y2 - 27 November 2017 through 1 December 2017
ER -