@inproceedings{6e951e634fbb44e0ac433e3b51c730ce,
title = "What Design Choices are Effective in Inducing Fear and Tension in First-Person PC Horror Games?",
abstract = "As players demand better-quality horror games, a study is conducted to find the more practical design choices to induce fear and tension in first-person PC horror games. This research investigates designs on enemy appearances and movement artificial intelligence logic and builds corresponding demos for experiments. The data is collected by questionnaires and experiments that record participants' heart rates when playing horror games. The results show that using enemy designs with uncanny valley effect appearance and outflanking behaviour movement AI effectively induces fear and tension in first-person PC horror games. This study makes contribution to the design guidelines for game designers and developers in developing better-quality horror games.",
keywords = "fear, horror game, movement logic, tension, uncanny valley",
author = "Liao, {Kai Lun} and Mengjie Huang and Rui Yang",
note = "Publisher Copyright: {\textcopyright} 2022 IEEE.; 15th IEEE International Conference on Human System Interaction, HSI 2022 ; Conference date: 28-07-2022 Through 31-07-2022",
year = "2022",
doi = "10.1109/HSI55341.2022.9869445",
language = "English",
series = "International Conference on Human System Interaction, HSI",
publisher = "IEEE Computer Society",
booktitle = "15th IEEE International Conference on Human System Interaction, HSI 2022",
}