TY - GEN
T1 - Welcome to Heshan
T2 - 14th International Conference on Cross-Cultural Design, CCD 2022 Held as Part of the 24th HCI International Conference, HCII 2022
AU - Zhou, Aven Le
AU - Xie, Fuqi
N1 - Funding Information:
Rapidly evolving digital media technologies have provided a solid foundation for new media art, facilitating interactive installations. Interactive installation art, developing from installation art, emphasizes real-time interactive experiences supported by emerging technologies [1, 2]. In contrast to traditional installation art, which is created by artists and appreciated by the audience, interactive installations emphasize interaction and on-site experiences [3]. With a dynamic art form, the interactive installation presents
Publisher Copyright:
© 2022, The Author(s), under exclusive license to Springer Nature Switzerland AG.
PY - 2022
Y1 - 2022
N2 - In this paper, we proposed an interactive art installation titled “Welcome to Heshan” with an application of emerging technology, which aims at having a more profound impression on participants, including locals and tourists, and engaging audiences with interactive and immersive experiences. In this project, we welcome participants to entertain and impress them with FONG TSE KA’s art through designed interactive visual elements. The visual presentation consists of different designs of the Chinese calligraphy and other patterns found from FONG TSE KA’s painting, including “calligraphy waterfalls”, “calligraphy snowflakes”, re-designed abstract background referenced to the paintings and human profiles filled with vivid colours. The installation will, by default, show a running calligraphy waterfall over a repeating background series as the presentation mode. When the participant walks in the interactive area, the installation will detect their presence and switch to interactive mode in which the waterfall will partially switch to snowflake with falling and bouncing effect. Moreover, the installation will project the participant into the screen as color blocks in profile shape, and the participant can virtually catch and hold the calligraphy snowflakes as in the physical world. Through this installation, we have successfully conveyed a warm welcome to visitors in an entertaining and engaging format within the constraints of the specific location and cultural context.
AB - In this paper, we proposed an interactive art installation titled “Welcome to Heshan” with an application of emerging technology, which aims at having a more profound impression on participants, including locals and tourists, and engaging audiences with interactive and immersive experiences. In this project, we welcome participants to entertain and impress them with FONG TSE KA’s art through designed interactive visual elements. The visual presentation consists of different designs of the Chinese calligraphy and other patterns found from FONG TSE KA’s painting, including “calligraphy waterfalls”, “calligraphy snowflakes”, re-designed abstract background referenced to the paintings and human profiles filled with vivid colours. The installation will, by default, show a running calligraphy waterfall over a repeating background series as the presentation mode. When the participant walks in the interactive area, the installation will detect their presence and switch to interactive mode in which the waterfall will partially switch to snowflake with falling and bouncing effect. Moreover, the installation will project the participant into the screen as color blocks in profile shape, and the participant can virtually catch and hold the calligraphy snowflakes as in the physical world. Through this installation, we have successfully conveyed a warm welcome to visitors in an entertaining and engaging format within the constraints of the specific location and cultural context.
KW - FONG TSE KA
KW - Interactive installation art
KW - Motion capture
KW - Physical simulation
UR - http://www.scopus.com/inward/record.url?scp=85133185862&partnerID=8YFLogxK
U2 - 10.1007/978-3-031-06047-2_22
DO - 10.1007/978-3-031-06047-2_22
M3 - Conference Proceeding
AN - SCOPUS:85133185862
SN - 9783031060465
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 304
EP - 317
BT - Cross-Cultural Design. Applications in Learning, Arts, Cultural Heritage, Creative Industries, and Virtual Reality - 14th International Conference, CCD 2022, Held as Part of the 24th HCI International Conference, HCII 2022, Proceedings
A2 - Rau, Pei-Luen Patrick
PB - Springer Science and Business Media Deutschland GmbH
Y2 - 26 June 2022 through 1 July 2022
ER -