TY - GEN
T1 - Weight Perception and Controlling Experience in Loaded Virtual Rehabilitation
T2 - 11th IEEE International Conference on Serious Games and Applications for Health, SeGAH 2023
AU - Wang, Liu
AU - Huang, Mengjie
AU - Zheng, Yufei
AU - Wei, Jiahe
AU - Yang, Rui
N1 - Publisher Copyright:
© 2023 IEEE.
PY - 2023
Y1 - 2023
N2 - Virtual reality (VR) exercise-based programs, such as virtual rehabilitation, may require users to perform movements while wearing a rehabilitation device or exoskeleton for effective training outcomes. However, these external weights posed on users are burdensome and may result in fatigue, generating undesired user experiences. We investigated the effect of biased weight feedback with movement augmentation on the weight perception, the feeling of control, and perceived exertion of a VR exercise task for the lower limb. The experiment involved twelve participants and showed that it is possible to deceive the real weight of a weight attached to a person's foot by manipulating the appearance and the movement performed. The reduced weight feedback with movement augmentation to be controlled produced the lightest weight perception of the whole task. The feeling of control can be lower in augmented movement conditions but can be slightly higher when enhanced weight feedback is used. The study result shows promise to be applied in virtual exergames such as virtual rehabilitation that is integrated with physical rehabilitation devices.
AB - Virtual reality (VR) exercise-based programs, such as virtual rehabilitation, may require users to perform movements while wearing a rehabilitation device or exoskeleton for effective training outcomes. However, these external weights posed on users are burdensome and may result in fatigue, generating undesired user experiences. We investigated the effect of biased weight feedback with movement augmentation on the weight perception, the feeling of control, and perceived exertion of a VR exercise task for the lower limb. The experiment involved twelve participants and showed that it is possible to deceive the real weight of a weight attached to a person's foot by manipulating the appearance and the movement performed. The reduced weight feedback with movement augmentation to be controlled produced the lightest weight perception of the whole task. The feeling of control can be lower in augmented movement conditions but can be slightly higher when enhanced weight feedback is used. The study result shows promise to be applied in virtual exergames such as virtual rehabilitation that is integrated with physical rehabilitation devices.
KW - biased weight feedback
KW - movement augmentation
KW - virtual reality
KW - weight perception
UR - http://www.scopus.com/inward/record.url?scp=85174210667&partnerID=8YFLogxK
U2 - 10.1109/SeGAH57547.2023.10253794
DO - 10.1109/SeGAH57547.2023.10253794
M3 - Conference Proceeding
AN - SCOPUS:85174210667
T3 - 2023 IEEE 11th International Conference on Serious Games and Applications for Health, SeGAH 2023
BT - 2023 IEEE 11th International Conference on Serious Games and Applications for Health, SeGAH 2023
PB - Institute of Electrical and Electronics Engineers Inc.
Y2 - 28 August 2023 through 30 August 2023
ER -