TY - GEN
T1 - VRCockpit
T2 - 2022 IEEE Conference on Games, CoG 2022
AU - Chen, Hao
AU - Shi, Rongkai
AU - Monteiro, Diego
AU - Baghaei, Nilufar
AU - Liang, Hai Ning
N1 - Funding Information:
The authors thank the participants who joined the study and the reviewers for their insightful comments and helpful suggestions that helped to improve our paper. This work was supported in part by Xi’an Jiaotong-Liverpool University–Key Special Fund (#KSF-A-03) and the Future Network Scientific Research Fund (#FNSRFP-2021-YB-41).
Funding Information:
The authors thank the participants who joined the study and the reviewers for their insightful comments and helpful suggestions that helped to improve our paper. This work was supported in part by Xi'an Jiaotong-Liverpool University-Key Special Fund (#KSF-A-03) and the Future Network Scientific Research Fund (#FNSRFP-2021-YB-41).
Publisher Copyright:
© 2022 IEEE.
PY - 2022
Y1 - 2022
N2 - Virtual reality head-mounted displays (VR HMDs) have become a popular platform for gaming. However, simulator sickness (SS) is still an impediment to VR's wider adoption, particularly in gaming. It can induce strong discomfort and impair players' immersion, performance, and enjoyment. Researchers have explored techniques to mitigate SS. While these techniques have been shown to help lessen SS, they may not be applicable to games because they cannot be easily integrated into various types of games without impacting gameplay, immersion, and performance. In this research, we introduce a new SS mitigation technique, VRCockpit. VRCockpit is a visual technique that surrounds the player with four 2D views, one for each cardinal direction, that show 2D copies of the areas of the 3D environment around the player. To study its effectiveness, we conducted two different experiments, one with a car racing game, followed by a first-person shooter game. Our results show that VRCockpit has the potential to mitigate SS and still allows players to have the same level of immersion and gameplay performance.
AB - Virtual reality head-mounted displays (VR HMDs) have become a popular platform for gaming. However, simulator sickness (SS) is still an impediment to VR's wider adoption, particularly in gaming. It can induce strong discomfort and impair players' immersion, performance, and enjoyment. Researchers have explored techniques to mitigate SS. While these techniques have been shown to help lessen SS, they may not be applicable to games because they cannot be easily integrated into various types of games without impacting gameplay, immersion, and performance. In this research, we introduce a new SS mitigation technique, VRCockpit. VRCockpit is a visual technique that surrounds the player with four 2D views, one for each cardinal direction, that show 2D copies of the areas of the 3D environment around the player. To study its effectiveness, we conducted two different experiments, one with a car racing game, followed by a first-person shooter game. Our results show that VRCockpit has the potential to mitigate SS and still allows players to have the same level of immersion and gameplay performance.
KW - gaming
KW - head-mounted displays
KW - mitigation technique
KW - simulator sickness
KW - virtual reality
UR - http://www.scopus.com/inward/record.url?scp=85139119398&partnerID=8YFLogxK
U2 - 10.1109/CoG51982.2022.9893678
DO - 10.1109/CoG51982.2022.9893678
M3 - Conference Proceeding
AN - SCOPUS:85139119398
T3 - IEEE Conference on Computatonal Intelligence and Games, CIG
SP - 80
EP - 87
BT - 2022 IEEE Conference on Games, CoG 2022
PB - IEEE Computer Society
Y2 - 21 August 2022 through 24 August 2022
ER -