TY - JOUR
T1 - Virtual Clay Prototyping System-A Framework for Real-Time Modeling
AU - Qi, Bin
AU - Sun, Xiao ming
AU - Pei, Eujin
AU - Liu, Bing jian
PY - 2015
Y1 - 2015
N2 - To provide a real-time force-feedback immersivevirtual modelling environment, powerful computingcapabilities are often needed. As this potentially results in acalculation bottleneck, virtual modelling scenes are oftendelayed and result in a poor user experience. In this paper,the authors present a novel approach to improve thecalculation speed for the volume pixel (voxel) amount offorce feedback generated based on the amount of pressureexerted on the 'virtual material' per unit time. Results fromthe experiments reveal that this approach required lesscomputing power, thereby offering a better user experience.This has been confirmed through a series of trials thatinvestigated the amount of time students spent duringsketching, physical modelling, and virtual prototyping.Results found that the remapped virtual prototypingmethod was more effective than the physical model inproductivity in terms of time as well as efficiency in terms ofdata conversion.
AB - To provide a real-time force-feedback immersivevirtual modelling environment, powerful computingcapabilities are often needed. As this potentially results in acalculation bottleneck, virtual modelling scenes are oftendelayed and result in a poor user experience. In this paper,the authors present a novel approach to improve thecalculation speed for the volume pixel (voxel) amount offorce feedback generated based on the amount of pressureexerted on the 'virtual material' per unit time. Results fromthe experiments reveal that this approach required lesscomputing power, thereby offering a better user experience.This has been confirmed through a series of trials thatinvestigated the amount of time students spent duringsketching, physical modelling, and virtual prototyping.Results found that the remapped virtual prototypingmethod was more effective than the physical model inproductivity in terms of time as well as efficiency in terms ofdata conversion.
KW - Haptic evaluation
KW - Physical Modeling
KW - Virtual Clay Prototyping System
KW - Virtual Prototyping
UR - http://www.scopus.com/inward/record.url?scp=84942251367&partnerID=8YFLogxK
U2 - 10.3991/ijoe.v11i5.4798
DO - 10.3991/ijoe.v11i5.4798
M3 - Article
AN - SCOPUS:84942251367
SN - 1868-1646
VL - 11
SP - 24
EP - 30
JO - International Journal of Online Engineering
JF - International Journal of Online Engineering
IS - 5
ER -