TY - GEN
T1 - Virtual and Augmented Studio Environment (VASE)
T2 - 23rd International Conference on Computer-Aided Architectural Design Research in Asia: Learning, Prototyping and Adapting, CAADRIA 2018
AU - Lo, Tian Tian
AU - Schnabel, Marc Aurel
N1 - Publisher Copyright:
© 2018 and published by the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA) in Hong Kong.
PY - 2018/5/17
Y1 - 2018/5/17
N2 - Virtual Reality (VR) is being revived in major disciplines, including architecture. VR is no longer only employed for basic operations, such as construction of 3D models, dynamic renderings, closed-loop interaction, inside-out perspective and enhance sensory feedback. This paper explains how over the past twenty years technologies and software have evolved that a new eco-system for design processes have risen. This paper discusses how students made full use of both software and equipment in the whole design process; from ideas exploration to site analysis to form generation to design realization. Students have been exposed to a whole range of digital software tools in the beginning. As most of them were already familiar with modelling software, they have in particular been introduced to animation software, game engines and even 3D documentation software such as photogrammetry. Most importantly, they were led to IVE. The paper points out the benefits of adopting such methodology and the difficulties faced by the students at the various stages of the design process.
AB - Virtual Reality (VR) is being revived in major disciplines, including architecture. VR is no longer only employed for basic operations, such as construction of 3D models, dynamic renderings, closed-loop interaction, inside-out perspective and enhance sensory feedback. This paper explains how over the past twenty years technologies and software have evolved that a new eco-system for design processes have risen. This paper discusses how students made full use of both software and equipment in the whole design process; from ideas exploration to site analysis to form generation to design realization. Students have been exposed to a whole range of digital software tools in the beginning. As most of them were already familiar with modelling software, they have in particular been introduced to animation software, game engines and even 3D documentation software such as photogrammetry. Most importantly, they were led to IVE. The paper points out the benefits of adopting such methodology and the difficulties faced by the students at the various stages of the design process.
KW - Design Exchange
KW - Design Studio
KW - Software and Equipment
KW - Virtual Reality
UR - http://www.scopus.com/inward/record.url?scp=85055982391&partnerID=8YFLogxK
M3 - Conference Proceeding
AN - SCOPUS:85055982391
VL - 1
T3 - CAADRIA 2018 - 23rd International Conference on Computer-Aided Architectural Design Research in Asia: Learning, Prototyping and Adapting
SP - 443
EP - 452
BT - Learning, Prototyping and Adapting
A2 - Janssen, Patrick
A2 - Alhadidi, Suleiman
A2 - Crolla, Kristof
A2 - Fukuda, Tomohiro
A2 - Huang, Weixin
PB - The Association for Computer-Aided Architectural Design Research in Asia (CAADRIA)
Y2 - 17 May 2018 through 19 May 2018
ER -