TY - JOUR
T1 - VeLight
T2 - A 3D virtual reality tool for CT-based anatomy teaching and training
AU - Yu, Lingyun
AU - Ouwerling, Joost
AU - Svetachov, Pjotr
AU - van Hoesel, Frans h.j.
AU - van Ooijen, Peter M.A.
AU - Kosinka, Jiri
N1 - Funding Information:
The authors wish to thank all the participants who joined in the preliminary user study and the discussions. L. Yu is supported by XJTLU Research Development Funding RDF-19-02-11.
Publisher Copyright:
© 2021, The Visualization Society of Japan.
PY - 2022/4
Y1 - 2022/4
N2 - Abstract: For doctors and other medical professionals, the human body is the focus of their daily practice. A solid understanding of how it is built up, that is, the anatomy of the human body, is essential to ensure safe medical practice. Current anatomy education takes place either using text books or via dissecting human cadavers, with text books being the most traditional way to learn anatomy due to the cost of the alternatives. However, printed media offer only a 2D perception of a part of the human body. Although dissection of human cadavers can give a more direct observation and interaction with human bodies, it is extremely costly because of the need of preserving human bodies and maintaining dissection rooms. To solve this issue, we developed VeLight, a system with which students can learn anatomy based on CT datasets using a 3D Virtual Reality display (zSpace). VeLight offers simple and intuitive interactions, and allows teachers to design their own courses using their own material. The system offers an interactive, depth-perceptive learning experience and improves the learning process. We conducted an informal user study to validate the effectiveness of VeLight. The results show that participants were able to learn and remember how to work with VeLight very quickly. All participants reported enthusiasm for the potential of VeLight in the domain of medical education. Graphic Abstract: [Figure not available: see fulltext.]
AB - Abstract: For doctors and other medical professionals, the human body is the focus of their daily practice. A solid understanding of how it is built up, that is, the anatomy of the human body, is essential to ensure safe medical practice. Current anatomy education takes place either using text books or via dissecting human cadavers, with text books being the most traditional way to learn anatomy due to the cost of the alternatives. However, printed media offer only a 2D perception of a part of the human body. Although dissection of human cadavers can give a more direct observation and interaction with human bodies, it is extremely costly because of the need of preserving human bodies and maintaining dissection rooms. To solve this issue, we developed VeLight, a system with which students can learn anatomy based on CT datasets using a 3D Virtual Reality display (zSpace). VeLight offers simple and intuitive interactions, and allows teachers to design their own courses using their own material. The system offers an interactive, depth-perceptive learning experience and improves the learning process. We conducted an informal user study to validate the effectiveness of VeLight. The results show that participants were able to learn and remember how to work with VeLight very quickly. All participants reported enthusiasm for the potential of VeLight in the domain of medical education. Graphic Abstract: [Figure not available: see fulltext.]
KW - 3D manipulation
KW - Anatomy teaching
KW - Medical education
KW - Spatial interaction
UR - http://www.scopus.com/inward/record.url?scp=85116628822&partnerID=8YFLogxK
U2 - 10.1007/s12650-021-00790-y
DO - 10.1007/s12650-021-00790-y
M3 - Article
AN - SCOPUS:85116628822
SN - 1343-8875
VL - 25
SP - 293
EP - 306
JO - Journal of Visualization
JF - Journal of Visualization
IS - 2
ER -