TY - GEN
T1 - User-Defined Gesture Interactions for VR Museums: An Elicitation Study
AU - Liu, Qianru
AU - Li, Yue
AU - Chen, Bingqing
AU - Wu, Huiyue
AU - Liang, Hai Ning
N1 - Publisher Copyright:
© 2024 IEEE.
PY - 2024
Y1 - 2024
N2 - Recognizing the potential of freehand gestures for interacting with virtual objects in virtual environments, our research introduces a user-defined freehand gesture set of typical referents in virtual reality (VR), focusing on a specific scenario: VR museums. We conducted a comprehensive elicitation study with two experiments to define and refine the gesture set. Meanwhile, we demonstrated an enhanced real-time Wizard of Oz approach that facilitated users' understanding of referents in VR and their gesture design. Our findings revealed significant improvements in gesture consistency and user agreement through two experiments, with an average agreement score of firstchoice and second-choice advancing from 0.211 and 0.160 to 0.412 and 0.284, respectively. By offering a consistent user-centered gesture set, this work contributes to guiding museum curators toward creating more immersive user experiences in VR museums. The gestures can also be extended to other VR applications that necessitate travel, selection and manipulation, and system control tasks.
AB - Recognizing the potential of freehand gestures for interacting with virtual objects in virtual environments, our research introduces a user-defined freehand gesture set of typical referents in virtual reality (VR), focusing on a specific scenario: VR museums. We conducted a comprehensive elicitation study with two experiments to define and refine the gesture set. Meanwhile, we demonstrated an enhanced real-time Wizard of Oz approach that facilitated users' understanding of referents in VR and their gesture design. Our findings revealed significant improvements in gesture consistency and user agreement through two experiments, with an average agreement score of firstchoice and second-choice advancing from 0.211 and 0.160 to 0.412 and 0.284, respectively. By offering a consistent user-centered gesture set, this work contributes to guiding museum curators toward creating more immersive user experiences in VR museums. The gestures can also be extended to other VR applications that necessitate travel, selection and manipulation, and system control tasks.
KW - Human-centered computing-Human computer interaction (HCI)-Interaction paradigms-Virtual reality
KW - Humancentered computing-Human computer interaction (HCI)-HCI design and evaluation methods-User studies
UR - http://www.scopus.com/inward/record.url?scp=85213498423&partnerID=8YFLogxK
U2 - 10.1109/ISMAR62088.2024.00078
DO - 10.1109/ISMAR62088.2024.00078
M3 - Conference Proceeding
AN - SCOPUS:85213498423
T3 - Proceedings - 2024 IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2024
SP - 633
EP - 642
BT - Proceedings - 2024 IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2024
A2 - Eck, Ulrich
A2 - Sra, Misha
A2 - Stefanucci, Jeanine
A2 - Sugimoto, Maki
A2 - Tatzgern, Markus
A2 - Williams, Ian
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 23rd IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2024
Y2 - 21 October 2024 through 25 October 2024
ER -