TY - JOUR
T1 - Towards a taxonomy for in-vehicle interactions using wearable smart textiles
T2 - Insights from a user-elicitation study
AU - Nanjappan, Vijayakumar
AU - Shi, Rongkai
AU - Liang, Hai Ning
AU - Lau, Kim King Tong
AU - Yue, Yong
AU - Atkinson, Katie
N1 - Funding Information:
Funding: This research was funded by Xi’an Jiaotong-Liverpool University (XJTLU) Key Program Special Fund (#KSF-A-03) and XJTLU Research Development Fund (#RDF-13-02-19).
Publisher Copyright:
© 2019 by the authors. Licensee MDPI, Basel, Switzerland.
PY - 2019/6
Y1 - 2019/6
N2 - Textiles are a vital and indispensable part of our clothing that we use daily. They are very flexible, often lightweight, and have a variety of application uses. Today, with the rapid developments in small and flexible sensing materials, textiles can be enhanced and used as input devices for interactive systems. Clothing-based wearable interfaces are suitable for in-vehicle controls. They can combine various modalities to enable users to perform simple, natural, and efficient interactions while minimizing any negative effect on their driving. Research on clothing-based wearable in-vehicle interfaces is still underexplored. As such, there is a lack of understanding of how to use textile-based input for in-vehicle controls. As a first step towards filling this gap, we have conducted a user-elicitation study to involve users in the process of designing in-vehicle interactions via a fabric-based wearable device. We have been able to distill a taxonomy of wrist and touch gestures for in-vehicle interactions using a fabric-based wrist interface in a simulated driving setup. Our results help drive forward the investigation of the design space of clothing-based wearable interfaces for in-vehicle secondary interactions.
AB - Textiles are a vital and indispensable part of our clothing that we use daily. They are very flexible, often lightweight, and have a variety of application uses. Today, with the rapid developments in small and flexible sensing materials, textiles can be enhanced and used as input devices for interactive systems. Clothing-based wearable interfaces are suitable for in-vehicle controls. They can combine various modalities to enable users to perform simple, natural, and efficient interactions while minimizing any negative effect on their driving. Research on clothing-based wearable in-vehicle interfaces is still underexplored. As such, there is a lack of understanding of how to use textile-based input for in-vehicle controls. As a first step towards filling this gap, we have conducted a user-elicitation study to involve users in the process of designing in-vehicle interactions via a fabric-based wearable device. We have been able to distill a taxonomy of wrist and touch gestures for in-vehicle interactions using a fabric-based wrist interface in a simulated driving setup. Our results help drive forward the investigation of the design space of clothing-based wearable interfaces for in-vehicle secondary interactions.
KW - Fabric-based wrist interfaces
KW - In-vehicle interactions
KW - User-elicitation
KW - Wearable interfaces
UR - http://www.scopus.com/inward/record.url?scp=85070666032&partnerID=8YFLogxK
U2 - 10.3390/mti3020033
DO - 10.3390/mti3020033
M3 - Article
AN - SCOPUS:85070666032
SN - 2414-4088
VL - 3
JO - Multimodal Technologies and Interaction
JF - Multimodal Technologies and Interaction
IS - 2
M1 - 33
ER -