TY - GEN
T1 - Towards a Fully Virtualised Architectural Design Studio
T2 - 42nd Conference on Education and Research in Computer Aided Architectural Design in Europe, eCAADe 2024
AU - Al-Suwaidi, Mohammed Faraj
AU - Agkathidis, Asterios
AU - Haidar, Adonis
AU - Lombardi, Davide
N1 - Publisher Copyright:
© 2024, Education and research in Computer Aided Architectural Design in Europe. All rights reserved.
PY - 2024
Y1 - 2024
N2 - While Virtual Reality (VR) is gaining popularity in the architectural design field as a visualisation tool, emerging tools like Google Blocks, SketchVR and Gravity Sketch (GS) further utilise VR’s immersive capabilities. Design toolsets such as 3D sketching, modelling and interaction within the virtual space, with six degrees of freedom of movement and rotation in the virtual space, enable a fully immersive design approach. We continue utilising these immersive toolset capabilities to expand our previous research on incorporating VR tools in the early stages of the architectural design process throughout an academic semester project. This paper aims to further extend this research approach by embracing a fully virtualised architectural design studio and exploring all the design stages through Virtual Reality. Our findings highlight the framework's strengths and challenges, revealing diverse approaches and design outcomes from participants throughout the semester. Evaluation methods include student surveys, External Examiner reports, focus group interviews and researcher/lecturer observations. Additionally, a comparison is made with non-virtualised design studio outputs running concurrently, utilising the same site and design brief.
AB - While Virtual Reality (VR) is gaining popularity in the architectural design field as a visualisation tool, emerging tools like Google Blocks, SketchVR and Gravity Sketch (GS) further utilise VR’s immersive capabilities. Design toolsets such as 3D sketching, modelling and interaction within the virtual space, with six degrees of freedom of movement and rotation in the virtual space, enable a fully immersive design approach. We continue utilising these immersive toolset capabilities to expand our previous research on incorporating VR tools in the early stages of the architectural design process throughout an academic semester project. This paper aims to further extend this research approach by embracing a fully virtualised architectural design studio and exploring all the design stages through Virtual Reality. Our findings highlight the framework's strengths and challenges, revealing diverse approaches and design outcomes from participants throughout the semester. Evaluation methods include student surveys, External Examiner reports, focus group interviews and researcher/lecturer observations. Additionally, a comparison is made with non-virtualised design studio outputs running concurrently, utilising the same site and design brief.
KW - Architectural Education
KW - Design Studio
KW - Digital Design
KW - Gravity Sketch
KW - Hybrid Learning
KW - Meta Quest
KW - Remote Learning
KW - Virtual Reality
UR - http://www.scopus.com/inward/record.url?scp=85210237718&partnerID=8YFLogxK
M3 - Conference Proceeding
AN - SCOPUS:85210237718
SN - 9789491207389
T3 - Proceedings of the International Conference on Education and Research in Computer Aided Architectural Design in Europe
SP - 647
EP - 656
BT - Proceedings of the 42nd Conference on Education and Research in Computer Aided Architectural Design in Europe, eCAADe 2024
A2 - Kontovourkis, Odysseas
A2 - Phocas, Marios C.
A2 - Wurzer, Gabriel
PB - Education and research in Computer Aided Architectural Design in Europe
Y2 - 9 September 2024 through 13 September 2024
ER -