TY - JOUR
T1 - The player traits and gratifications of casual and hardcore players in Harry Potter: Wizards Unite, Ingress, and Pokémon GO
AU - Dunham, John
AU - Papangelis, Konstantinos
AU - LaLone, Nicolas
AU - Wang, Yihong
N1 - Publisher Copyright:
© 2024 Informa UK Limited, trading as Taylor & Francis Group.
PY - 2024/4/26
Y1 - 2024/4/26
N2 - Location-based games (LBG) impose virtual spaces on top of physical locations. Studies have explored LBG from various perspectives. In this paper, we leverage several of the most popular LBG (circa 2019) to identify the players of such games: their traits, gratifications, and links therein. To achieve our objective, we deployed surveys to 2390 active LBG players utilising Tondello et al.'s Player Traits Model and Scale of Game Playing Preferences and Hamari's scale of LBG gratifications. Our findings (1) illustrate an association between player satisfaction and social aspects of the studied games, (2) illustrate how the core loops of the studied games impact the expressed gratifications and the affine traits of players, and most centrally, (3) indicate a vital distinction between hardcore and casual players based on both traits and gratifications. Overall, our findings elucidate the players of LBG, their traits, and the gratifications they derive from playing LBGs.
AB - Location-based games (LBG) impose virtual spaces on top of physical locations. Studies have explored LBG from various perspectives. In this paper, we leverage several of the most popular LBG (circa 2019) to identify the players of such games: their traits, gratifications, and links therein. To achieve our objective, we deployed surveys to 2390 active LBG players utilising Tondello et al.'s Player Traits Model and Scale of Game Playing Preferences and Hamari's scale of LBG gratifications. Our findings (1) illustrate an association between player satisfaction and social aspects of the studied games, (2) illustrate how the core loops of the studied games impact the expressed gratifications and the affine traits of players, and most centrally, (3) indicate a vital distinction between hardcore and casual players based on both traits and gratifications. Overall, our findings elucidate the players of LBG, their traits, and the gratifications they derive from playing LBGs.
KW - Collaborative and social computing
KW - Human computer interaction (HCI)
KW - Human-centred computing
KW - Ingress
KW - Location-based games
KW - Pokémon GO
KW - gratifications
KW - player traits
UR - http://www.scopus.com/inward/record.url?scp=85191713226&partnerID=8YFLogxK
U2 - 10.1080/0144929X.2024.2345293
DO - 10.1080/0144929X.2024.2345293
M3 - Article
SN - 0144-929X
JO - Behaviour and Information Technology
JF - Behaviour and Information Technology
ER -