TY - GEN
T1 - The fourth virtual dimension
T2 - 26th International Conference of the Association for Computer-Aided Architectural Design Research in Asia: Projections, CAADRIA 2021
AU - Sheehan, Liam Jordan
AU - Brown, Andre
AU - Schnabel, Marc Aurel
AU - Moleta, Tane
N1 - Publisher Copyright:
© 2021 and published by the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA), Hong Kong.
PY - 2021/3/29
Y1 - 2021/3/29
N2 - In a move away from the ubiquitous ocular-centric Virtual Environment, our paper introduces a novel approach to creating other atmospheric qualities within VR scenarios that can address the known shortcoming of the feeling of disembodiment. In particular, we focus on stimulating the human body's sensory ability to detect temperature changes: thermoception. Currently, users' perceptions of a 3D virtual environment are of Ten limited by the general focus, in VR development for design, on the two senses of vision and spatialised audio. The processes that we have undertaken include developing individual sensory engagement techniques, refinement of sensory stimuli and the generation of virtual atmospheric qualities. We respond to Pallasmaa's theoretical stance on the evolution of the human senses, and the western bias of vision in virtual engine development. Consequently, the paper investigates the role our senses, outside of the core 'five senses', have in creating a 'fourth virtual dimension'. The thermoception dimension is explored in our research. A user can begin to understand and engage with space and the directionality within a virtual scenario, as a bodily response to the stimulation of the body's thermoception sense.
AB - In a move away from the ubiquitous ocular-centric Virtual Environment, our paper introduces a novel approach to creating other atmospheric qualities within VR scenarios that can address the known shortcoming of the feeling of disembodiment. In particular, we focus on stimulating the human body's sensory ability to detect temperature changes: thermoception. Currently, users' perceptions of a 3D virtual environment are of Ten limited by the general focus, in VR development for design, on the two senses of vision and spatialised audio. The processes that we have undertaken include developing individual sensory engagement techniques, refinement of sensory stimuli and the generation of virtual atmospheric qualities. We respond to Pallasmaa's theoretical stance on the evolution of the human senses, and the western bias of vision in virtual engine development. Consequently, the paper investigates the role our senses, outside of the core 'five senses', have in creating a 'fourth virtual dimension'. The thermoception dimension is explored in our research. A user can begin to understand and engage with space and the directionality within a virtual scenario, as a bodily response to the stimulation of the body's thermoception sense.
KW - Atmosphere
KW - Immersion
KW - Sensory experience
KW - Thermoception
KW - Virtual reality
UR - http://www.scopus.com/inward/record.url?scp=85104855491&partnerID=8YFLogxK
U2 - 10.52842/conf.caadria.2021.2.213
DO - 10.52842/conf.caadria.2021.2.213
M3 - Conference Proceeding
AN - SCOPUS:85104855491
VL - 2
T3 - Projections - Proceedings of the 26th International Conference of the Association for Computer-Aided Architectural Design Research in Asia, CAADRIA 2021
SP - 213
EP - 222
BT - Projections
A2 - Globa, Anastasia
A2 - van Ameijde, Jeroen
A2 - Fingrut, Adam
A2 - Kim, Nayeon
A2 - Lo, Tian Tian Sky
PB - The Association for Computer-Aided Architectural Design Research in Asia (CAADRIA)
Y2 - 29 March 2021 through 1 April 2021
ER -