TY - JOUR
T1 - The effects of perceived innovation game attributes by learners on learning performance in a game-based achievement learning system
AU - Quadir, Benazir
AU - Yang, Jie Chi
AU - Chen, Nian Shing
AU - Shih, Mei Jen Audrey
N1 - Publisher Copyright:
© 2017, Springer Science+Business Media Singapore.
PY - 2017
Y1 - 2017
N2 - This study investigated how the perceived innovation game attributes by learners influence their learning performance in a game-based achievement learning system. A total of 51 learners participated in a “game-based achievement learning system” developed for the purpose of the study with innovation game attributes to facilitate meaningful learning. Hypotheses were tested and data were analyzed using regression analysis and independent samples t-test. The results revealed that the perceived innovation game attributes by the learners had a significant influence on learning performance in the game-based achievement learning system. Furthermore, based on Roger’s diffusion of innovation (DOI) theory, this study also investigated whether the learners’ perceived innovation game attributes and learning performance have some sort of relationship with stage of game adoption (i.e., earlier and later). A subsequent analysis showed that the learners who were late game adopters significantly outperformed those learners who were early adopters. Discussion of the results and the implications of this study are also presented.
AB - This study investigated how the perceived innovation game attributes by learners influence their learning performance in a game-based achievement learning system. A total of 51 learners participated in a “game-based achievement learning system” developed for the purpose of the study with innovation game attributes to facilitate meaningful learning. Hypotheses were tested and data were analyzed using regression analysis and independent samples t-test. The results revealed that the perceived innovation game attributes by the learners had a significant influence on learning performance in the game-based achievement learning system. Furthermore, based on Roger’s diffusion of innovation (DOI) theory, this study also investigated whether the learners’ perceived innovation game attributes and learning performance have some sort of relationship with stage of game adoption (i.e., earlier and later). A subsequent analysis showed that the learners who were late game adopters significantly outperformed those learners who were early adopters. Discussion of the results and the implications of this study are also presented.
KW - Diffusion of innovation (DOI)
KW - Game-based achievement learning system
KW - Innovation game attributes
KW - Learning performance
UR - http://www.scopus.com/inward/record.url?scp=85032359754&partnerID=8YFLogxK
U2 - 10.1007/978-981-10-2419-1_22
DO - 10.1007/978-981-10-2419-1_22
M3 - Article
AN - SCOPUS:85032359754
SN - 2196-4963
SP - 155
EP - 164
JO - Lecture Notes in Educational Technology
JF - Lecture Notes in Educational Technology
IS - 9789811024184
ER -