TY - GEN
T1 - Textual Information Presentation in Virtual Museums
T2 - 23rd IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2024
AU - Yao, Yuexin
AU - Li, Yue
N1 - Publisher Copyright:
© 2024 IEEE.
PY - 2024
Y1 - 2024
N2 - In a physical museum, text descriptions are typically displayed on placards or signage next to exhibits. Within a virtual museum environment, these text descriptions can be presented in various ways, such as fixed in the virtual environment, attached to the exhibits, or held in users' hands. By seamlessly integrating text descriptions into the virtual environment and allowing users to engage with the content, the information presentation can be highly interactive. However, the design space of artifact information presentation in virtual museums was under-explored. In this paper, we investigated appropriate ways to present text descriptions of artifacts in immersive virtual museums. Specifically, we studied (1) users' perceived importance of various information dimensions (observable, non-observable, and interpretation), (2) users' expected display of text panels (shown or hidden), and (3) the relationship between the artifact information dimensions and layout types (environment-, object-, and user-based). Our results showed that participants rated significantly higher importance for non-observable information than observable and interpretation information. In addition, we summarize a design space for artifact information presentation using different layout types with prioritized options. Our work provides insights for the interaction design of artifact information in virtual museums and the presentation of text in virtual reality.
AB - In a physical museum, text descriptions are typically displayed on placards or signage next to exhibits. Within a virtual museum environment, these text descriptions can be presented in various ways, such as fixed in the virtual environment, attached to the exhibits, or held in users' hands. By seamlessly integrating text descriptions into the virtual environment and allowing users to engage with the content, the information presentation can be highly interactive. However, the design space of artifact information presentation in virtual museums was under-explored. In this paper, we investigated appropriate ways to present text descriptions of artifacts in immersive virtual museums. Specifically, we studied (1) users' perceived importance of various information dimensions (observable, non-observable, and interpretation), (2) users' expected display of text panels (shown or hidden), and (3) the relationship between the artifact information dimensions and layout types (environment-, object-, and user-based). Our results showed that participants rated significantly higher importance for non-observable information than observable and interpretation information. In addition, we summarize a design space for artifact information presentation using different layout types with prioritized options. Our work provides insights for the interaction design of artifact information in virtual museums and the presentation of text in virtual reality.
KW - HCI design and evaluation methods
KW - Human computer interaction (HCI)
KW - Human-centered computing
KW - Interaction paradigms
KW - User studies
KW - Virtual reality
UR - http://www.scopus.com/inward/record.url?scp=85213514154&partnerID=8YFLogxK
U2 - 10.1109/ISMAR62088.2024.00067
DO - 10.1109/ISMAR62088.2024.00067
M3 - Conference Proceeding
AN - SCOPUS:85213514154
T3 - Proceedings - 2024 IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2024
SP - 525
EP - 533
BT - Proceedings - 2024 IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2024
A2 - Eck, Ulrich
A2 - Sra, Misha
A2 - Stefanucci, Jeanine
A2 - Sugimoto, Maki
A2 - Tatzgern, Markus
A2 - Williams, Ian
PB - Institute of Electrical and Electronics Engineers Inc.
Y2 - 21 October 2024 through 25 October 2024
ER -