TY - GEN
T1 - Tangible interactive upper limb training device
AU - Yang, Zou
AU - Sun, Jie
AU - Lu, Shiqi
AU - Cai, Ping
AU - Niu, Shengjia
N1 - Publisher Copyright:
© 2018 Copyright is held by the owner/author(s).
PY - 2018/5/30
Y1 - 2018/5/30
N2 - To regain motor abilities, stroke patients should persist regular and intense rehabilitation exercises but in reality they are usually demotivated by boringness and frustration of repetitive exercises. Researches have highlighted video games-based exercise as an approach to increasing patient engagement. However, it might not be appropriate for elderly patients. They are generally not familiar with video games and as growing old, they are suffering from decreased learning ability. This project aims to provide a tangible interactive device to better assist elderly patients in the upper limb rehabilitation process. We have integrated three types of exercise (forearm, wrist and finger) into one single device and adopted physical stimulation like light, sound and vibration. Each exercise has been redesigned in order to engage and motivate patients in the recovery process.
AB - To regain motor abilities, stroke patients should persist regular and intense rehabilitation exercises but in reality they are usually demotivated by boringness and frustration of repetitive exercises. Researches have highlighted video games-based exercise as an approach to increasing patient engagement. However, it might not be appropriate for elderly patients. They are generally not familiar with video games and as growing old, they are suffering from decreased learning ability. This project aims to provide a tangible interactive device to better assist elderly patients in the upper limb rehabilitation process. We have integrated three types of exercise (forearm, wrist and finger) into one single device and adopted physical stimulation like light, sound and vibration. Each exercise has been redesigned in order to engage and motivate patients in the recovery process.
KW - Interaction design
KW - Stroke rehabilitation
KW - Tangible interaction
KW - Training device
UR - http://www.scopus.com/inward/record.url?scp=85054166922&partnerID=8YFLogxK
U2 - 10.1145/3197391.3205403
DO - 10.1145/3197391.3205403
M3 - Conference Proceeding
AN - SCOPUS:85054166922
SN - 9781450356312
T3 - DIS 2018 - Companion Publication of the 2018 Designing Interactive Systems Conference
SP - 1
EP - 5
BT - DIS 2018 - Companion Publication of the 2018 Designing Interactive Systems Conference
PB - Association for Computing Machinery, Inc
T2 - 2018 Designing Interactive Systems Conference, DIS 2018
Y2 - 9 June 2018 through 13 June 2018
ER -