Tangible interactive upper limb training device

Zou Yang, Jie Sun, Shiqi Lu, Ping Cai, Shengjia Niu

Research output: Chapter in Book or Report/Conference proceedingConference Proceedingpeer-review

10 Citations (Scopus)

Abstract

To regain motor abilities, stroke patients should persist regular and intense rehabilitation exercises but in reality they are usually demotivated by boringness and frustration of repetitive exercises. Researches have highlighted video games-based exercise as an approach to increasing patient engagement. However, it might not be appropriate for elderly patients. They are generally not familiar with video games and as growing old, they are suffering from decreased learning ability. This project aims to provide a tangible interactive device to better assist elderly patients in the upper limb rehabilitation process. We have integrated three types of exercise (forearm, wrist and finger) into one single device and adopted physical stimulation like light, sound and vibration. Each exercise has been redesigned in order to engage and motivate patients in the recovery process.

Original languageEnglish
Title of host publicationDIS 2018 - Companion Publication of the 2018 Designing Interactive Systems Conference
PublisherAssociation for Computing Machinery, Inc
Pages1-5
Number of pages5
ISBN (Print)9781450356312
DOIs
Publication statusPublished - 30 May 2018
Event2018 Designing Interactive Systems Conference, DIS 2018 - Hong Kong, Hong Kong
Duration: 9 Jun 201813 Jun 2018

Publication series

NameDIS 2018 - Companion Publication of the 2018 Designing Interactive Systems Conference

Conference

Conference2018 Designing Interactive Systems Conference, DIS 2018
Country/TerritoryHong Kong
CityHong Kong
Period9/06/1813/06/18

Keywords

  • Interaction design
  • Stroke rehabilitation
  • Tangible interaction
  • Training device

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