TY - JOUR
T1 - Tangible and Mid-Air Interactions in Hand-Held Augmented Reality for Upper Limb Rehabilitation
T2 - An Evaluation of User Experience and Motor Performance
AU - Sun, Wenxin
AU - Huang, Mengjie
AU - Wu, Chenxin
AU - Yang, Rui
AU - Yue, Yong
AU - Jiang, Miaomiao
N1 - Publisher Copyright:
© 2024 Taylor & Francis Group, LLC.
PY - 2024/5/8
Y1 - 2024/5/8
N2 - Hand-held augmented reality (AR) offers accessible, interactive rehabilitation options for patients with upper limb motor deficits. Incorporating hand-involved interactions (e.g., tangible and mid-air interactions) into hand-held AR provides patients with intuitive manners to perform rehabilitation exercises mimicking real-world activities. Previous work has shown the importance of user experience and motor performance in rehabilitation systems, but little was known in the literature regarding the impact of hand-involved interactions in hand-held AR on user experience and motor performance in rehabilitation exercises. Hence, this study aims to evaluate user experience and motor performance when using three types of hand-involved interactions in hand-held AR rehabilitation: (1) tangible cube (i.e., a space-multiplexed tangible interaction with a physical cube acting as a real proxy to manipulate a virtual object in the same form); (2) tangible controller (i.e., a time-multiplexed tangible interaction with a physical controller applied to manipulate a virtual object); and (3) hand motion (i.e., a form of mid-air interaction to move a virtual object with hands). Based on the findings from self-report, electroencephalography (EEG), and performance measures, this study reveals the advantages of the tangible cube over the tangible controller, both superior to the hand motion in hand-held AR rehabilitation regarding user experience and motor performance. This study offers new understanding of the advantages and disadvantages of various interaction techniques in hand-held AR rehabilitation, emphasizing crucial design considerations for these systems, with a focus on user experience and motor performance in upper limb rehabilitation.
AB - Hand-held augmented reality (AR) offers accessible, interactive rehabilitation options for patients with upper limb motor deficits. Incorporating hand-involved interactions (e.g., tangible and mid-air interactions) into hand-held AR provides patients with intuitive manners to perform rehabilitation exercises mimicking real-world activities. Previous work has shown the importance of user experience and motor performance in rehabilitation systems, but little was known in the literature regarding the impact of hand-involved interactions in hand-held AR on user experience and motor performance in rehabilitation exercises. Hence, this study aims to evaluate user experience and motor performance when using three types of hand-involved interactions in hand-held AR rehabilitation: (1) tangible cube (i.e., a space-multiplexed tangible interaction with a physical cube acting as a real proxy to manipulate a virtual object in the same form); (2) tangible controller (i.e., a time-multiplexed tangible interaction with a physical controller applied to manipulate a virtual object); and (3) hand motion (i.e., a form of mid-air interaction to move a virtual object with hands). Based on the findings from self-report, electroencephalography (EEG), and performance measures, this study reveals the advantages of the tangible cube over the tangible controller, both superior to the hand motion in hand-held AR rehabilitation regarding user experience and motor performance. This study offers new understanding of the advantages and disadvantages of various interaction techniques in hand-held AR rehabilitation, emphasizing crucial design considerations for these systems, with a focus on user experience and motor performance in upper limb rehabilitation.
KW - Hand-held augmented reality
KW - mid-air interaction
KW - motor performance
KW - tangible interaction
KW - upper limb rehabilitation
KW - user experience
UR - http://www.scopus.com/inward/record.url?scp=85192551993&partnerID=8YFLogxK
U2 - 10.1080/10447318.2024.2342089
DO - 10.1080/10447318.2024.2342089
M3 - Article
AN - SCOPUS:85192551993
SN - 1044-7318
VL - 40
SP - 6722
EP - 6739
JO - International Journal of Human-Computer Interaction
JF - International Journal of Human-Computer Interaction
IS - 21
ER -