TY - ADVS
T1 - Surrealism Me
T2 - @SIGGRAPH DAC Exhibition
AU - Zhou, Le
PY - 2024/7/28
Y1 - 2024/7/28
N2 - “Surrealism Me” delves into Vilém Flusser’s critique of media as mediators that often distort human perception of reality and diminish freedom, particularly within the context of Mixed Reality (MR). This project engages with Flusser’s theories by allowing participants to experience a two-phrase virtual embodying (i.e., Having a virtual body) in MR, highlighting the complex interplay between human agency, body ownership, and self-location. Initially, participant manipulates their virtual body through multimodal inputs or choose AI-generated movements. Then, the interactive MR experience leads to an immersive phase where an Unmanned Aerial Vehicle (UAV) extends their sensory perceptions, embodying the virtual body’s perspective. “Surrealism Me” confronts the concept of ‘playing against the apparatus’ by offering an interactive milieu where humans and AI collaboratively explore the program’s capacity limitation, thereby challenging and exhausting the potential of MR technology. This process further critically examines the obfuscating nature of media; as the MR medium breaks down, the project reveals the constructed nature of media-projected realities, prompting a reevaluation of media’s role and influence on our perception. By navigating the boundary between real and virtual, “Surrealism Me” fosters a critical discourse on media’s dominance and advocates for a nuanced understanding of Flusserian freedom, encouraging participants to question and reflect on the authentic and mediated experiences of reality.
AB - “Surrealism Me” delves into Vilém Flusser’s critique of media as mediators that often distort human perception of reality and diminish freedom, particularly within the context of Mixed Reality (MR). This project engages with Flusser’s theories by allowing participants to experience a two-phrase virtual embodying (i.e., Having a virtual body) in MR, highlighting the complex interplay between human agency, body ownership, and self-location. Initially, participant manipulates their virtual body through multimodal inputs or choose AI-generated movements. Then, the interactive MR experience leads to an immersive phase where an Unmanned Aerial Vehicle (UAV) extends their sensory perceptions, embodying the virtual body’s perspective. “Surrealism Me” confronts the concept of ‘playing against the apparatus’ by offering an interactive milieu where humans and AI collaboratively explore the program’s capacity limitation, thereby challenging and exhausting the potential of MR technology. This process further critically examines the obfuscating nature of media; as the MR medium breaks down, the project reveals the constructed nature of media-projected realities, prompting a reevaluation of media’s role and influence on our perception. By navigating the boundary between real and virtual, “Surrealism Me” fosters a critical discourse on media’s dominance and advocates for a nuanced understanding of Flusserian freedom, encouraging participants to question and reflect on the authentic and mediated experiences of reality.
UR - https://dac.siggraph.org/artwork/surrealism-me/
M3 - Exhibition/ Event/ Festival
ER -