@inproceedings{20d885dfbf9547929ded81c4771eaab1,
title = "Spatial Knowledge Acquisition in Virtual and Physical Reality: A Comparative Evaluation",
abstract = "Virtual Reality (VR) head-mounted displays (HMDs) have been studied widely as tools for the most diverse kinds of training activities. One particular kind that is the basis for many real-world applications is spatial knowledge acquisition and navigation. For example, knowing well by heart escape routes can be an important factor for firefighters and soldiers. Prior research on how well knowledge acquired in virtual worlds translates to the real, physical one has had mixed results, with some suggesting spatial learning in VR is akin to using a regular 2D display. However, VR HMDs have evolved drastically in the last decade, and little is known about how spatial training skills in a simulated environment using up-to-date VR HMDs compare to training in the real world. In this paper, we investigate how people trained in a VR maze compare against those trained in a physical maze in terms of recall of the position of items inside the environment. While our results did not find significant differences in time performance for people who experienced the physical and those who trained in VR, other behavioral factors were different.",
keywords = "navigation, spatial memory, training, user study, virtual reality",
author = "Diego Monteiro and Xian Wang and Liang, {Hai Ning} and Yiyu Cai",
note = "Publisher Copyright: {\textcopyright} 2021 IEEE.; 7th IEEE International Conference on Virtual Reality, ICVR 2021 ; Conference date: 20-05-2021 Through 22-05-2021",
year = "2021",
month = may,
day = "20",
doi = "10.1109/ICVR51878.2021.9483809",
language = "English",
series = "International Conference on Virtual Rehabilitation, ICVR",
publisher = "Institute of Electrical and Electronics Engineers Inc.",
pages = "308--313",
booktitle = "2021 IEEE 7th International Conference on Virtual Reality, ICVR 2021",
}