TY - GEN
T1 - REIMAGINING RELATIVITY Transitioning the physical body into a virtual inhabitant
AU - Rogers, Jessie
AU - Schnabel, Marc Aurel
AU - Moleta, Tane Jacob
N1 - Publisher Copyright:
© 2019 and published by the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA), Hong Kong.
PY - 2019/4/15
Y1 - 2019/4/15
N2 - This paper explores the ideas and mechanics through a case study which generated a reimagined means of inhabiting a speculative immersive environment. Currently, many users reside within virtual environments for their own leisure, work, or any other reason desired from short amounts of time to extreme lengths. This paper shows the generation directly relative to the inhabitant, where gravity, orientation, scale, and locomotion is completely dynamic. Details within this paper experiment with the laws and bounds of the virtual space within a real-time game engine where reimagining the way one inhabits space compared to current norms of real-world inhabitation is possible with creativity and applied knowledge. Escher’s lithograph of Relativity is the driving concept explored within this paper beginning with creating gravitational pulls in multiple directions within the immersive virtual reality environment to accommodate various sources of gravity. The result of the case study demonstrated the generation of new virtual relativity laws reimagining how the virtual space is inhabited, in short, omnidirectional flying, gravitation defined by the inhabitant to geometry relationship, controlled local scaling, and populating space with multiple inhabitants in a unique manner.
AB - This paper explores the ideas and mechanics through a case study which generated a reimagined means of inhabiting a speculative immersive environment. Currently, many users reside within virtual environments for their own leisure, work, or any other reason desired from short amounts of time to extreme lengths. This paper shows the generation directly relative to the inhabitant, where gravity, orientation, scale, and locomotion is completely dynamic. Details within this paper experiment with the laws and bounds of the virtual space within a real-time game engine where reimagining the way one inhabits space compared to current norms of real-world inhabitation is possible with creativity and applied knowledge. Escher’s lithograph of Relativity is the driving concept explored within this paper beginning with creating gravitational pulls in multiple directions within the immersive virtual reality environment to accommodate various sources of gravity. The result of the case study demonstrated the generation of new virtual relativity laws reimagining how the virtual space is inhabited, in short, omnidirectional flying, gravitation defined by the inhabitant to geometry relationship, controlled local scaling, and populating space with multiple inhabitants in a unique manner.
KW - Architecture
KW - Inhabitant
KW - Relativity
KW - Speculative
KW - Virtual reality
UR - http://www.scopus.com/inward/record.url?scp=85068233964&partnerID=8YFLogxK
M3 - Conference Proceeding
AN - SCOPUS:85068233964
T3 - Intelligent and Informed - Proceedings of the 24th International Conference on Computer-Aided Architectural Design Research in Asia, CAADRIA 2019
SP - 727
EP - 736
BT - Intelligent and Informed - Proceedings of the 24th International Conference on Computer-Aided Architectural Design Research in Asia, CAADRIA 2019
A2 - Haeusler, Matthias Hank
A2 - Schnabel, Marc Aurel
A2 - Fukuda, Tomohiro
PB - The Association for Computer-Aided Architectural Design Research in Asia (CAADRIA)
T2 - 24th International Conference on Computer-Aided Architectural Design Research in Asia: Intelligent and Informed, CAADRIA 2019
Y2 - 15 April 2019 through 18 April 2019
ER -