@inproceedings{5416329d89f245f5893d2e6a645545dd,
title = "Real-Time Detection of Simulator Sickness in Virtual Reality Games Based on Players' Psychophysiological Data during Gameplay",
abstract = "Virtual Reality (VR) technology has been proliferating in the last decade, especially in the last few years. However, Simulator Sickness (SS) still represents a significant problem for its wider adoption. Currently, the most common way to detect SS is using the Simulator Sickness Questionnaire (SSQ). SSQ is a subjective measurement and is inadequate for real-Time applications such as VR games. This research aims to investigate how to use machine learning techniques to detect SS based on in-game characters' and users' physiological data during gameplay in VR games. To achieve this, we designed an experiment to collect such data with three types of games. We trained a Long Short-Term Memory neural network with the dataset eye-Tracking and character movement data to detect SS in real-Time. Our results indicate that, in VR games, our model is an accurate and efficient way to detect SS in real-Time.",
keywords = "EEG, Eye-Tracking, Gaming, Machine Learning, Simulator Sickness, Virtual Reality",
author = "Jialin Wang and Liang, {Hai Ning} and Monteiro, {Diego Vilela} and Wenge Xu and Hao Chen and Qiwen Chen",
note = "Publisher Copyright: {\textcopyright} 2020 IEEE.; 2020 IEEE International Symposium on Mixed and Augmented Reality, ISMAR-Adjunct 2020 ; Conference date: 09-11-2020 Through 13-11-2020",
year = "2020",
month = nov,
doi = "10.1109/ISMAR-Adjunct51615.2020.00071",
language = "English",
series = "Adjunct Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality, ISMAR-Adjunct 2020",
publisher = "Institute of Electrical and Electronics Engineers Inc.",
pages = "247--248",
booktitle = "Adjunct Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality, ISMAR-Adjunct 2020",
}