Qualitative Knowledge graph for the evaluation of the metaverse(s)

Abeeha Awan, ŠIMON Prokop, JIŘÍ Vele, Theodoros Dounas, Davide Lombardi, Asterios Agkathidis, LUKÁŠ Kurilla

Research output: Chapter in Book or Report/Conference proceedingConference Proceedingpeer-review

Abstract

With the advancement of augmented and virtual reality technologies both in scale as well as accessibility, the Metaverse (Stephenson, 1992, Hughes, 2022) has emerged as a new digital space with potential for the application of architectural creativity and design. With blockchain integration, the concept of the Metaverse shows promise in creating a “decentralised” space for design and creativity with rewards for its participants. As a platform that incorporates these technological components, does the Metaverse have utility for architectural design? Is there something truly novel in what the Metaverse brings to architectural computing, and architectural design? The paper constructs a qualitative knowledge graph that can be used for the evaluation of various kinds of Metaverses in and for architectural design. We use Design Science Research methods to develop the knowledge graph and its evaluative capacity, stemming from our experience with two Metaverses, Decentraland and Cryptovoxels. The paper concludes with a discussion of knowledge and practice gaps that are evident, framing the opportunities that architects might have in the future in terms of developing Metaverse(s).
Original languageEnglish
Title of host publicationHybrid Spaces of the Metaverse, International conference, ASCAAD 2022
Publication statusPublished - Oct 2022

Fingerprint

Dive into the research topics of 'Qualitative Knowledge graph for the evaluation of the metaverse(s)'. Together they form a unique fingerprint.

Cite this