Abstract
Due to the penetration of smartphones and associated mobile devices, mobile gaming has become a ubiquitous industry worldwide. Players now have access to games at all times. Extending previous research and the Uses and Gratifications approach this paper presents an alternative conceptual model that can offer explanations towards understanding why players play the mobile game they play most frequently.
Original language | English |
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Pages (from-to) | 37-54 |
Number of pages | 18 |
Journal | International Journal of e-Business Research |
Volume | 13 |
Issue number | 4 |
DOIs | |
Publication status | Published - 1 Oct 2017 |
Keywords
- Entertainment
- Escapism
- Flow
- Game Popularity
- Mobile Games
- Self-Determination
- Uses and Gratifications Theory
- Word-of-Mouth