Play on demand: Why do players play the mobile games they do

Brian McCauley*, Giovanni Merola, Sarah Gumbley

*Corresponding author for this work

Research output: Contribution to journalArticlepeer-review

9 Citations (Scopus)

Abstract

Due to the penetration of smartphones and associated mobile devices, mobile gaming has become a ubiquitous industry worldwide. Players now have access to games at all times. Extending previous research and the Uses and Gratifications approach this paper presents an alternative conceptual model that can offer explanations towards understanding why players play the mobile game they play most frequently.

Original languageEnglish
Pages (from-to)37-54
Number of pages18
JournalInternational Journal of e-Business Research
Volume13
Issue number4
DOIs
Publication statusPublished - 1 Oct 2017

Keywords

  • Entertainment
  • Escapism
  • Flow
  • Game Popularity
  • Mobile Games
  • Self-Determination
  • Uses and Gratifications Theory
  • Word-of-Mouth

Cite this